DEADSOFTWARE

pointer taking is typed now (it is safer this way)
[d2df-sdl.git] / src / game / g_textures.pas
index 45ae37f73a17e422072f17142163e5a35660c049..12072bb52944ea015b546f50fc605011be3b9cf1 100644 (file)
@@ -847,7 +847,7 @@ end;
 
 
 var
-  ltexid: Integer = 0;
+  ltexid: GLuint = 0;
 
 function g_Texture_Light(): Integer;
 const