DEADSOFTWARE

no more d2d:f built-in dfwad reader, it now using sfs (and can't load map, lol)
[d2df-sdl.git] / src / game / g_sound.pas
index 55098850892c9b9e40c9079296181f58d87fea12..f5ce6c7b9308990ed720398d4f610f19989d7695 100644 (file)
@@ -304,7 +304,9 @@ begin
         FreeMem(SoundData);
     end
   else
-    e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+  begin
+    //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+  end;
 
   WAD.Free();
 
@@ -352,7 +354,9 @@ begin
         FreeMem(SoundData);
     end
   else
-    e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+  begin
+    //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+  end;
 
   WAD.Free();