diff --git a/src/game/g_sound.pas b/src/game/g_sound.pas
index 074d037c29da38b5f77c4652b71665fa08d382ed..ebce17eb3da8bd509dc7c31ef2e4c850ccbee0e2 100644 (file)
--- a/src/game/g_sound.pas
+++ b/src/game/g_sound.pas
uses
e_log, SysUtils, g_console, g_options, WADEDITOR,
- g_game, g_basic, g_items, g_map, fmod, fmodtypes, Math,
+ g_game, g_basic, g_items, g_map, Math,
g_language;
type
for a := 0 to High(SoundArray) do
if SoundArray[a].Name = SoundName then
begin
- Result := e_PlaySoundVolume(SoundArray[a].ID, gSoundLevel/255.0);
+ Result := (e_PlaySoundVolume(SoundArray[a].ID, gSoundLevel/255.0) >= 0);
Exit;
end;
for a := 0 to High(SoundArray) do
if SoundArray[a].Name = SoundName then
begin
- Result := e_PlaySoundPanVolume(SoundArray[a].ID, Pan, Volume * (gSoundLevel/255.0));
+ Result := (e_PlaySoundPanVolume(SoundArray[a].ID, Pan, Volume * (gSoundLevel/255.0)) >= 0);
Exit;
end;
Pan, Vol: Single;
begin
if PlaySoundAt(X, Y, Pan, Vol) then
- Result := e_PlaySoundPanVolume(ID, Pan, Vol * (gSoundLevel/255.0))
+ Result := (e_PlaySoundPanVolume(ID, Pan, Vol * (gSoundLevel/255.0)) >= 0)
else
Result := False;
end;
if SoundArray[a].Name = SoundName then
begin
if PlaySoundAt(X, Y, Pan, Vol) then
- Result := e_PlaySoundPanVolume(SoundArray[a].ID,
- Pan, Vol * (gSoundLevel/255.0));
+ Result := (e_PlaySoundPanVolume(SoundArray[a].ID, Pan, Vol * (gSoundLevel/255.0)) >= 0);
Exit;
end;