DEADSOFTWARE

render: load sky in render
[d2df-sdl.git] / src / game / g_saveload.pas
index eb1a79a8db17dd725634f3e4f8ae28319a6e2493..d603440d839241a9c3513f59140ae34d0ca755ba 100644 (file)
@@ -38,9 +38,9 @@ implementation
 uses
   MAPDEF, utils, xstreams,
   g_game, g_items, g_map, g_monsters, g_triggers,
-  g_basic, g_main, Math, wadreader,
+  g_basic, Math, wadreader,
   g_weapons, g_player, g_console,
-  e_log, e_res, g_language;
+  e_log, e_res, g_language, g_options;
 
 const
   SAVE_SIGNATURE = $56534644; // 'DFSV'
@@ -398,9 +398,6 @@ begin
         end;
         g_Game_ExecuteEvent('ongamestart');
 
-        // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ
-        g_Game_SetupScreenSize();
-
         // Çàãðóçêà è çàïóñê êàðòû
         //FIXME: save/load `asMegawad`
         if not g_Game_StartMap(false{asMegawad}, WAD_Path+':\'+Map_Name, True, curmapfile) then