DEADSOFTWARE

render: load sky in render
[d2df-sdl.git] / src / game / g_saveload.pas
index 32f6821770c20af0affaf213d2b5ee23853e6cc2..d603440d839241a9c3513f59140ae34d0ca755ba 100644 (file)
@@ -398,9 +398,6 @@ begin
         end;
         g_Game_ExecuteEvent('ongamestart');
 
-        // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ
-        g_Game_SetupScreenSize();
-
         // Çàãðóçêà è çàïóñê êàðòû
         //FIXME: save/load `asMegawad`
         if not g_Game_StartMap(false{asMegawad}, WAD_Path+':\'+Map_Name, True, curmapfile) then