DEADSOFTWARE

do not save/receive absolute paths in saves/network
[d2df-sdl.git] / src / game / g_saveload.pas
index 4e5697465bfc8b8c42ede7cc174ebc3e2dc07742..80fcbfc50dfd6520c42267454f7dce596895b309 100644 (file)
@@ -180,7 +180,7 @@ begin
       //if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('SAVE: current map is ''%s''...', [gCurrentMapFileName]);
       utils.writeStr(st, gCurrentMapFileName);
       // Ïóòü ê êàðòå
-      utils.writeStr(st, gGameSettings.WAD);
+      utils.writeStr(st, ExtractFileName(gGameSettings.WAD));
       // Èìÿ êàðòû
       utils.writeStr(st, g_ExtractFileName(gMapInfo.Map));
       // Êîëè÷åñòâî èãðîêîâ
@@ -403,7 +403,8 @@ begin
         g_Game_SetupScreenSize();
 
         // Çàãðóçêà è çàïóñê êàðòû
-        if not g_Game_StartMap(WAD_Path+':\'+Map_Name, True, curmapfile) then
+        //FIXME: save/load `asMegawad`
+        if not g_Game_StartMap(false{asMegawad}, WAD_Path+':\'+Map_Name, True, curmapfile) then
         begin
           g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name]));
           exit;