index 3a1cecdc6e0782df8ef69912b81b17284c78ba18..3d8c14cd669c6fed75253e9bf1f7916a79d02379 100644 (file)
--- a/src/game/g_saveload.pas
+++ b/src/game/g_saveload.pas
str := gGameSettings.WAD;
bMem.WriteString(str, 128);
// Èìÿ êàðòû:
- g_ProcessResourceStr(gMapInfo.Map, nil, nil, @str);
+ str := g_ExtractFileName(gMapInfo.Map);
bMem.WriteString(str, 32);
// Êîëè÷åñòâî èãðîêîâ:
nPlayers := g_Player_GetCount();