DEADSOFTWARE

no more path splitting in wad reading, it's useless
[d2df-sdl.git] / src / game / g_saveload.pas
index 3a1cecdc6e0782df8ef69912b81b17284c78ba18..3d8c14cd669c6fed75253e9bf1f7916a79d02379 100644 (file)
@@ -152,7 +152,7 @@ begin
     str := gGameSettings.WAD;
     bMem.WriteString(str, 128);
   // Èìÿ êàðòû:
-    g_ProcessResourceStr(gMapInfo.Map, nil, nil, @str);
+    str := g_ExtractFileName(gMapInfo.Map);
     bMem.WriteString(str, 32);
   // Êîëè÷åñòâî èãðîêîâ:
     nPlayers := g_Player_GetCount();