DEADSOFTWARE

no more path splitting in wad reading, it's useless
[d2df-sdl.git] / src / game / g_saveload.pas
index 36cf7295eca66469710d281626452db2c3a3e2ab..3d8c14cd669c6fed75253e9bf1f7916a79d02379 100644 (file)
@@ -1,3 +1,4 @@
+{$MODE DELPHI}
 unit g_saveload;
 
 interface
@@ -15,7 +16,7 @@ implementation
 
 uses
   g_game, g_items, g_map, g_monsters, g_triggers,
-  g_basic, g_main, SysUtils, Math, WADEDITOR,
+  g_basic, g_main, SysUtils, Math, wadreader,
   MAPSTRUCT, MAPDEF, g_weapons, g_player, g_console,
   e_log, g_language;
 
@@ -151,7 +152,7 @@ begin
     str := gGameSettings.WAD;
     bMem.WriteString(str, 128);
   // Èìÿ êàðòû:
-    g_ProcessResourceStr(gMapInfo.Map, nil, nil, @str);
+    str := g_ExtractFileName(gMapInfo.Map);
     bMem.WriteString(str, 32);
   // Êîëè÷åñòâî èãðîêîâ:
     nPlayers := g_Player_GetCount();