DEADSOFTWARE

game: disable corpses for server
[d2df-sdl.git] / src / game / g_saveload.pas
index 4e5697465bfc8b8c42ede7cc174ebc3e2dc07742..14539ddd88f6ef4ba2dedcb505d08a6a39f0fc5c 100644 (file)
@@ -18,8 +18,7 @@ unit g_saveload;
 interface
 
 uses
-  SysUtils, Classes,
-  e_graphics, g_phys, g_textures;
+  SysUtils, Classes, g_phys, g_textures;
 
 
 function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString;
@@ -37,11 +36,17 @@ procedure Obj_LoadState (o: PObj; st: TStream);
 implementation
 
 uses
+  {$IFDEF ENABLE_GIBS}
+    g_gibs,
+  {$ENDIF}
+  {$IFDEF ENABLE_CORPSES}
+    g_corpses,
+  {$ENDIF}
   MAPDEF, utils, xstreams,
   g_game, g_items, g_map, g_monsters, g_triggers,
-  g_basic, g_main, Math, wadreader,
+  g_basic, Math, wadreader,
   g_weapons, g_player, g_console,
-  e_log, e_res, g_language;
+  e_log, e_res, g_language, g_options;
 
 const
   SAVE_SIGNATURE = $56534644; // 'DFSV'
@@ -161,6 +166,70 @@ begin
   end;
 end;
 
+procedure g_Player_Corpses_SaveState (st: TStream);
+  {$IFDEF ENABLE_CORPSES}
+    var i: Integer;
+  {$ENDIF}
+  var count: Integer;
+begin
+  count := 0;
+  {$IFDEF ENABLE_CORPSES}
+    for i := 0 to High(gCorpses) do
+      if (gCorpses[i] <> nil) then
+        Inc(count);
+  {$ENDIF}
+  utils.writeInt(st, LongInt(count));
+  {$IFDEF ENABLE_CORPSES}
+    if count > 0 then
+    begin
+      for i := 0 to High(gCorpses) do
+      begin
+        if gCorpses[i] <> nil then
+        begin
+          utils.writeStr(st, gCorpses[i].Model.GetName());
+          utils.writeBool(st, gCorpses[i].Mess);
+          gCorpses[i].SaveState(st);
+        end;
+      end;
+    end;
+  {$ENDIF}
+end;
+
+procedure g_Player_Corpses_LoadState (st: TStream);
+  {$IFDEF ENABLE_CORPSES}
+    var str: String; b: Boolean; i: Integer;
+  {$ENDIF}
+  var count: Integer;
+begin
+  assert(st <> nil);
+
+  {$IFDEF ENABLE_GIBS}
+    g_Gibs_RemoveAll;
+  {$ENDIF}
+  {$IFDEF ENALBE_SHELLS}
+    g_Shells_RemoveAll; // ???
+  {$ENDIF}
+  {$IFDEF ENABLE_CORPSES}
+    g_Corpses_RemoveAll;
+  {$ENDIF}
+
+  count := utils.readLongInt(st);
+
+  {$IFDEF ENABLE_CORPSES}
+    if (count < 0) or (count > Length(gCorpses)) then
+      raise XStreamError.Create('invalid number of corpses');
+    for i := 0 to count - 1 do
+    begin
+      str := utils.readStr(st);
+      b := utils.readBool(st);
+      gCorpses[i] := TCorpse.Create(0, 0, str, b);
+      gCorpses[i].LoadState(st);
+    end;
+  {$ELSE}
+    if count <> 0 then
+      raise XStreamError.Create('corpses not supported in this version');
+  {$ENDIF}
+end;
 
 function g_SaveGameTo (const filename: AnsiString; const aname: AnsiString; deleteOnError: Boolean=true): Boolean;
 var
@@ -180,7 +249,7 @@ begin
       //if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('SAVE: current map is ''%s''...', [gCurrentMapFileName]);
       utils.writeStr(st, gCurrentMapFileName);
       // Ïóòü ê êàðòå
-      utils.writeStr(st, gGameSettings.WAD);
+      utils.writeStr(st, ExtractFileName(gGameSettings.WAD));
       // Èìÿ êàðòû
       utils.writeStr(st, g_ExtractFileName(gMapInfo.Map));
       // Êîëè÷åñòâî èãðîêîâ
@@ -399,11 +468,9 @@ begin
         end;
         g_Game_ExecuteEvent('ongamestart');
 
-        // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ
-        g_Game_SetupScreenSize();
-
         // Çàãðóçêà è çàïóñê êàðòû
-        if not g_Game_StartMap(WAD_Path+':\'+Map_Name, True, curmapfile) then
+        //FIXME: save/load `asMegawad`
+        if not g_Game_StartMap(false{asMegawad}, WAD_Path+':\'+Map_Name, True, curmapfile) then
         begin
           g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name]));
           exit;