DEADSOFTWARE

sfs and wad code refactoring: part 1
[d2df-sdl.git] / src / game / g_res_downloader.pas
index fc815dabc5b526302cc20640885a782a0f1e88d0..cd0a3608617ea588d29fe6c6187bb8fadfdde913 100644 (file)
@@ -9,7 +9,7 @@ function g_Res_DownloadWAD(const FileName: string): string;
 
 implementation
 
-uses g_language, sfs, WADEDITOR;
+uses g_language, sfs, utils, wadreader;
 
 const DOWNLOAD_DIR = 'downloads';
 
@@ -23,7 +23,7 @@ begin
       repeat
         if (searchResult.Attr and faDirectory) = 0 then
         begin
-          if SFSStrEqu(searchResult.Name, filename) then
+          if StrEquCI1251(searchResult.Name, filename) then
           begin
             files.Add(dirName+'/'+filename);
             Exit;