DEADSOFTWARE

cleanup: remove g_main.pas
[d2df-sdl.git] / src / game / g_playermodel.pas
index f91620eac842e0b6a9d1c4a9857015fad79f27f1..b2f57e6c95997ff2835acc80f58380b4ec6827ca 100644 (file)
@@ -19,8 +19,7 @@ unit g_playermodel;
 interface
 
 uses
-  {$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
-  MAPDEF, g_textures, g_basic, g_weapons, e_graphics, utils, g_gfx,
+  MAPDEF, g_textures, g_base, g_basic, g_weapons, r_graphics, utils, g_gfx,
   ImagingTypes, Imaging, ImagingUtility;
 
 const
@@ -168,8 +167,7 @@ function  g_PlayerModel_GetGibs(ModelName: String; var Gibs: TGibsArray): Boolea
 implementation
 
 uses
-  {$INCLUDE ../nogl/noGLuses.inc}
-  g_main, g_sound, g_console, SysUtils, g_player, CONFIG,
+  g_sound, g_console, SysUtils, g_player, CONFIG,
   e_sound, g_options, g_map, Math, e_log, wadreader;
 
 type