DEADSOFTWARE

render: move textures loaders to render
[d2df-sdl.git] / src / game / g_playermodel.pas
index b2f57e6c95997ff2835acc80f58380b4ec6827ca..af56f51bbce5cabce54bb8cee797cdbb57e3ce99 100644 (file)
@@ -167,7 +167,7 @@ function  g_PlayerModel_GetGibs(ModelName: String; var Gibs: TGibsArray): Boolea
 implementation
 
 uses
-  g_sound, g_console, SysUtils, g_player, CONFIG,
+  g_sound, g_console, SysUtils, g_player, CONFIG, r_textures, r_animations,
   e_sound, g_options, g_map, Math, e_log, wadreader;
 
 type