index 7cb1eda9e73daef7156d92e48cb59b49b497cb09..7f939fb44a5c50f3343ea1824b6f36a24608baf4 100644 (file)
function g_PlayerModel_Load(FileName: string): Boolean;
var
ID: DWORD;
- a, b, len, aa, bb, f: Integer;
+ a, b, len, lenpd, lenpd2, aa, bb, f: Integer;
cc: TDirection;
config: TConfig;
pData, pData2: Pointer;
Exit;
end;
- if not WAD.GetResource('TEXT', 'MODEL', pData, len) then
+ if not WAD.GetResource('TEXT/MODEL', pData, len) then
begin
WAD.Free();
Exit;
SetLength(Gibs, ReadInt('Gibs', 'count', 0));
if (Gibs <> nil) and
- (WAD.GetResource('TEXTURES', config.ReadStr('Gibs', 'resource', 'GIBS'), pData, len)) and
- (WAD.GetResource('TEXTURES', config.ReadStr('Gibs', 'mask', 'GIBSMASK'), pData2, len)) then
+ (WAD.GetResource('TEXTURES/'+config.ReadStr('Gibs', 'resource', 'GIBS'), pData, lenpd)) and
+ (WAD.GetResource('TEXTURES/'+config.ReadStr('Gibs', 'mask', 'GIBSMASK'), pData2, lenpd2)) then
begin
for a := 0 to High(Gibs) do
- if e_CreateTextureMemEx(pData, Gibs[a].ID, a*32, 0, 32, 32) and
- e_CreateTextureMemEx(pData2, Gibs[a].MaskID, a*32, 0, 32, 32) then
+ if e_CreateTextureMemEx(pData, lenpd, Gibs[a].ID, a*32, 0, 32, 32) and
+ e_CreateTextureMemEx(pData2, lenpd2, Gibs[a].MaskID, a*32, 0, 32, 32) then
begin
Gibs[a].Rect := e_GetTextureSize2(Gibs[a].ID);
with Gibs[a].Rect do