DEADSOFTWARE

game: better (somewhat) scanning for player models
[d2df-sdl.git] / src / game / g_playermodel.pas
index 612644fce1527f96799429ada9fa976fe0dba7d8..6ffea1fbc3fc094fb714fb25df4ef20623235c4a 100644 (file)
@@ -397,7 +397,7 @@ var
   prefix: string;
   ok, chk: Boolean;
 begin
-  e_WriteLog(Format('Loading player model: %s', [ExtractFileName(FileName)]), TMsgType.Notify);
+  e_WriteLog(Format('Loading player model "%s"...', [FileName]), TMsgType.Notify);
 
   Result := False;