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Updated indicator options
[d2df-sdl.git]
/
src
/
game
/
g_player.pas
diff --git
a/src/game/g_player.pas
b/src/game/g_player.pas
index 181d7da5c090f1c306c562bd3901f5e7e8df3753..d6914b1c6fd40425ca90bfcfe7e3434e514ba162 100644
(file)
--- a/
src/game/g_player.pas
+++ b/
src/game/g_player.pas
@@
-555,7
+555,7
@@
var
gFly: Boolean = False;
gAimLine: Boolean = False;
gChatBubble: Byte = 0;
gFly: Boolean = False;
gAimLine: Boolean = False;
gChatBubble: Byte = 0;
- gPlayerIndicator: B
oolean = True
;
+ gPlayerIndicator: B
yte = 1
;
gNumBots: Word = 0;
gLMSPID1: Word = 0;
gLMSPID2: Word = 0;
gNumBots: Word = 0;
gLMSPID1: Word = 0;
gLMSPID2: Word = 0;
@@
-2348,7
+2348,7
@@
begin
e_Colors := c;
end;
end;
e_Colors := c;
end;
end;
- //e_TextureFontPrint
(indX, indY, FName, gStdFont
); // Shows player name overhead
+ //e_TextureFontPrint
Ex(indX, indY, FName, gStdFont, 0, 0, 255, 1.0, true
); // Shows player name overhead
end;
procedure TPlayer.DrawBubble();
end;
procedure TPlayer.DrawBubble();
DEADSOFTWARE 2012-2025