diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 66f0099063c3027084c4b32418d174acf77ed4e3..c9a640682a1d0cfea8ad3c6cfb6dcdd45a91155f 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
procedure ReleaseKeysNoWeapon();
procedure SetModel(ModelName: String);
procedure SetColor(Color: TRGB);
- procedure SetWeaponHost(W: Byte);
+ procedure SetWeapon(W: Byte);
function IsKeyPressed(K: Byte): Boolean;
function GetKeys(): Byte;
function PickItem(ItemType: Byte; arespawn: Boolean; var remove: Boolean): Boolean; virtual;
procedure DrawPickup();
procedure DrawRulez();
procedure DrawAim();
+ procedure DrawIndicator();
procedure DrawBubble();
procedure DrawGUI();
procedure Update(); virtual;
gFly: Boolean = False;
gAimLine: Boolean = False;
gChatBubble: Byte = 0;
+ gPlayerIndicator: Boolean = True;
gNumBots: Word = 0;
gLMSPID1: Word = 0;
gLMSPID2: Word = 0;
inherited;
end;
+procedure TPlayer.DrawIndicator();
+var
+ indX, indY: Integer;
+ indW, indH: Word;
+ ID: DWORD;
+begin
+ if FAlive then
+ begin
+ indX := FObj.X+FObj.Rect.X;
+ indY := FObj.Y - 12;
+ if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID) then
+ begin
+ e_GetTextureSize(ID, @indW, @indH);
+ e_Draw(ID, indX + indW div 2, indY, 0, True, False);
+ end;
+ end;
+ //e_TextureFontPrint(indX, indY, FName, gStdFont); // Shows player name overhead
+end;
+
procedure TPlayer.DrawBubble();
var
bubX, bubY: Integer;
FNextWeap := $4000;
end;
-// used exclusively by network layer
-procedure TPlayer.SetWeaponHost(W: Byte);
+// used by network layer
+procedure TPlayer.SetWeapon(W: Byte);
begin
- if (W > High(FWeapon)) then exit;
- if (not FWeapon[W]) then exit; // server is authority!
-
if FCurrWeap <> W then
if (W = WEAPON_SAW) then
FSawSoundSelect.PlayAt(FObj.X, FObj.Y);