DEADSOFTWARE

Game: Add corpse kill announcer effect
[d2df-sdl.git] / src / game / g_player.pas
index ca23ce315cc7f2009d858a527d208163a0693b47..c65d7206064025f82998691f1ada73203f575c7a 100644 (file)
@@ -6337,6 +6337,12 @@ begin
         pm := g_PlayerModel_Get(FModelName);
         pm.PlaySound(MODELSOUND_DIE, 5, FObj.X, FObj.Y);
         pm.Free;
+
+        // Çëîâåùèé ñìåõ:
+        if (gBodyKillEvent <> -1)
+        and gDelayedEvents[gBodyKillEvent].Pending then
+          gDelayedEvents[gBodyKillEvent].Pending := False;
+        gBodyKillEvent := g_Game_DelayEvent(DE_BODYKILL, 1050, 0);
       end;
     end
   else