DEADSOFTWARE

some tree code for monsters
[d2df-sdl.git] / src / game / g_player.pas
index 75366d34590e693d5c82b50f235ee20adcc27f04..c1b7c087645cce6d7e413ff3237812e18e5a06ca 100644 (file)
@@ -2980,7 +2980,7 @@ var
     id: DWORD;
   begin
     id := g_Items_Create(FObj.X, FObj.Y, t, True, False);
-    it := g_ItemByIdx(id);
+    it := g_Items_ByIdx(id);
     if KillType = K_EXTRAHARDKILL then // -7..+7; -8..0
     begin
       g_Obj_Push(@it.Obj, (FObj.Vel.X div 2)-7+Random(15),