DEADSOFTWARE

Fix model override option not changing bots' models
[d2df-sdl.git] / src / game / g_player.pas
index f67884fa5f429c07618c3c90c6535e642815f393..a7afb5c9d17116a2ed8a5624ec881c62124056c7 100644 (file)
@@ -573,7 +573,7 @@ type
 
   TTeamStat = Array [TEAM_RED..TEAM_BLUE] of
     record
-      Goals: SmallInt;
+      Score: SmallInt;
     end;
 
 var
@@ -600,6 +600,10 @@ procedure g_Gibs_SetMax(Count: Word);
 function  g_Gibs_GetMax(): Word;
 procedure g_Corpses_SetMax(Count: Word);
 function  g_Corpses_GetMax(): Word;
+procedure g_Force_Model_Set(Mode: Word);
+function g_Force_Model_Get(): Word;
+procedure g_Forced_Model_SetName(Model: String);
+function  g_Forced_Model_GetName(): String;
 procedure g_Shells_SetMax(Count: Word);
 function  g_Shells_GetMax(): Word;
 
@@ -634,6 +638,7 @@ procedure g_Bot_Add(Team, Difficult: Byte; Handicap: Integer = 100);
 procedure g_Bot_AddList(Team: Byte; lname: ShortString; num: Integer = -1; Handicap: Integer = 100);
 procedure g_Bot_MixNames();
 procedure g_Bot_RemoveAll();
+function g_Bot_GetCount(): Integer;
 
 implementation
 
@@ -728,6 +733,8 @@ var
   MaxGibs: Word = 150;
   MaxCorpses: Word = 20;
   MaxShells: Word = 300;
+  ForceModel: Word = 0;
+  ForcedModelName: String = STD_PLAYER_MODEL;
   CurrentGib: Integer = 0;
   CurrentShell: Integer = 0;
   BotNames: Array of String;
@@ -795,6 +802,26 @@ begin
   Result := MaxCorpses;
 end;
 
+procedure g_Force_Model_Set(Mode: Word);
+begin
+  ForceModel := Mode;
+end;
+
+function g_Force_Model_Get(): Word;
+begin
+  Result := ForceModel;
+end;
+
+procedure g_Forced_Model_SetName(Model: String);
+begin
+  ForcedModelName := Model;
+end;
+
+function g_Forced_Model_GetName(): String;
+begin
+  Result := ForcedModelName;
+end;
+
 function g_Player_Create(ModelName: String; Color: TRGB; Team: Byte; Bot: Boolean): Word;
 var
   a: Integer;
@@ -830,6 +857,8 @@ begin
 
   gPlayers[a].FActualModelName := ModelName;
   gPlayers[a].SetModel(ModelName);
+  if Bot and (g_Force_Model_Get() <> 0) then
+    gPlayers[a].SetModel(g_Forced_Model_GetName());
 
 // Íåò ìîäåëè - ñîçäàíèå íå âîçìîæíî:
   if gPlayers[a].FModel = nil then
@@ -898,7 +927,11 @@ begin
 
   // create entity and load state
   if Bot then
-    gPlayers[a] := TBot.Create()
+  begin
+    gPlayers[a] := TBot.Create();
+    if (g_Force_Model_Get() <> 0) then
+      gPlayers[a].SetModel(g_Forced_Model_GetName());
+  end
   else
     gPlayers[a] := TPlayer.Create();
   gPlayers[a].FPhysics := True; // ???
@@ -944,6 +977,9 @@ var
 begin
   if not g_Game_IsServer then Exit;
 
+// Íå äîáàâëÿåì áîòîâ åñëè ëèìèò óæå äîñòèãíóò
+  if (g_Bot_GetCount() >= gMaxBots) then Exit;
+
 // Ñïèñîê íàçâàíèé ìîäåëåé:
   m := g_PlayerModel_GetNames();
   if m = nil then
@@ -1041,6 +1077,9 @@ var
 begin
   if not g_Game_IsServer then Exit;
 
+// Íå äîáàâëÿåì áîòîâ åñëè ëèìèò óæå äîñòèãíóò
+  if (g_Bot_GetCount() >= gMaxBots) then Exit;
+
 // Ñïèñîê íàçâàíèé ìîäåëåé:
   m := g_PlayerModel_GetNames();
   if m = nil then
@@ -1408,6 +1447,20 @@ begin
       Result := Result + 1;
 end;
 
+function g_Bot_GetCount(): Integer;
+var
+  a: Integer;
+begin
+  Result := 0;
+
+  if gPlayers = nil then
+    Exit;
+
+  for a := 0 to High(gPlayers) do
+    if (gPlayers[a] <> nil) and (gPlayers[a] is TBot) then
+      Result := Result + 1;
+end;
+
 function g_Player_GetStats(): TPlayerStatArray;
 var
   a: Integer;
@@ -1467,8 +1520,8 @@ procedure g_Player_ResetAll(Force, Silent: Boolean);
 var
   i: Integer;
 begin
-  gTeamStat[TEAM_RED].Goals := 0;
-  gTeamStat[TEAM_BLUE].Goals := 0;
+  gTeamStat[TEAM_RED].Score := 0;
+  gTeamStat[TEAM_BLUE].Score := 0;
 
   if gPlayers <> nil then
     for i := 0 to High(gPlayers) do
@@ -2278,8 +2331,13 @@ begin
         end;
 
       if t = HIT_WATER then
+      begin
         g_GFX_Bubbles(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2),
                       FObj.Y+PLAYER_RECT.Y-4, value div 2, 8, 4);
+        if Random(2) = 0
+          then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
+          else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
+      end;
     end;
 
   // Áóôåð óðîíà:
@@ -2717,7 +2775,7 @@ begin
   SY := gPlayerScreenSize.Y;
   Y := 0;
 
-  if gShowGoals and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
+  if gShowScore and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
   begin
     if gGameSettings.GameMode = GM_CTF then
       a := 32 + 8
@@ -2734,7 +2792,7 @@ begin
         e_Draw(ID, X-16-32, 240-72-4, 0, True, False);
     end;
 
-    s := IntToStr(gTeamStat[TEAM_RED].Goals);
+    s := IntToStr(gTeamStat[TEAM_RED].Score);
     e_CharFont_GetSize(gMenuFont, s, tw, th);
     e_CharFont_PrintEx(gMenuFont, X-16-a-tw, 240-72-4, s, TEAMCOLOR[TEAM_RED]);
 
@@ -2749,7 +2807,7 @@ begin
         e_Draw(ID,  X-16-32, 240-32-4, 0, True, False);
     end;
 
-    s := IntToStr(gTeamStat[TEAM_BLUE].Goals);
+    s := IntToStr(gTeamStat[TEAM_BLUE].Score);
     e_CharFont_GetSize(gMenuFont, s, tw, th);
     e_CharFont_PrintEx(gMenuFont, X-16-a-tw, 240-32-4, s, TEAMCOLOR[TEAM_BLUE]);
   end;
@@ -3458,7 +3516,7 @@ begin
       if Srv then
       begin
         if gGameSettings.GameMode = GM_TDM then
-          Dec(gTeamStat[FTeam].Goals);
+          Dec(gTeamStat[FTeam].Score);
         if DoFrags or (gGameSettings.GameMode = GM_TDM) then
         begin
           Dec(FFrags);
@@ -3485,7 +3543,7 @@ begin
             end;
 
           if (gGameSettings.GameMode = GM_TDM) and DoFrags then
-            Inc(gTeamStat[KP.Team].Goals,
+            Inc(gTeamStat[KP.Team].Score,
               IfThen(SameTeam(FUID, SpawnerUID), -1, 1));
 
           if netsrv then MH_SEND_PlayerStats(SpawnerUID);
@@ -3646,7 +3704,7 @@ begin
         g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 144);
         if Netsrv then
           MH_SEND_GameEvent(NET_EV_TLMS_WIN, TEAM_RED);
-        Inc(gTeamStat[TEAM_RED].Goals);
+        Inc(gTeamStat[TEAM_RED].Score);
         gLMSRespawn := LMS_RESPAWN_FINAL;
         gLMSRespawnTime := gTime + 5000;
       end
@@ -3656,7 +3714,7 @@ begin
         g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 144);
         if Netsrv then
           MH_SEND_GameEvent(NET_EV_TLMS_WIN, TEAM_BLUE);
-        Inc(gTeamStat[TEAM_BLUE].Goals);
+        Inc(gTeamStat[TEAM_BLUE].Score);
         gLMSRespawn := LMS_RESPAWN_FINAL;
         gLMSRespawnTime := gTime + 5000;
       end
@@ -3978,16 +4036,6 @@ begin
 end;
 
 function TPlayer.PickItem(ItemType: Byte; arespawn: Boolean; var remove: Boolean): Boolean;
-
-  function allowBerserkSwitching (): Boolean;
-  begin
-    if (FBFGFireCounter <> -1) then begin result := false; exit; end;
-    result := true;
-    if gBerserkAutoswitch then exit;
-    if not conIsCheatsEnabled then exit;
-    result := false;
-  end;
-
 var
   a: Boolean;
   switchWeapon: Byte = 255;
@@ -4343,8 +4391,12 @@ begin
         if not (R_BERSERK in FRulez) then
         begin
           Include(FRulez, R_BERSERK);
-          if (shouldSwitch(WP_LAST + 1, false)) then
-            QueueWeaponSwitch(WEAPON_KASTET);
+          if (FBFGFireCounter = -1) then
+          begin
+            FCurrWeap := WEAPON_KASTET;
+            resetWeaponQueue();
+            FModel.SetWeapon(WEAPON_KASTET);
+          end;
           if gFlash <> 0 then
           begin
             Inc(FPain, 100);
@@ -5358,10 +5410,9 @@ begin
       else if (FAir mod 31 = 0) and not blockmon then
       begin
         g_GFX_Bubbles(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2), FObj.Y+PLAYER_RECT.Y-4, 5+Random(6), 8, 4);
-        if Random(2) = 0 then
-          g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
-        else
-          g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
+        if Random(2) = 0
+          then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
+          else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
       end;
     end else if FAir < AIR_DEF then
       FAir := AIR_DEF;
@@ -5569,10 +5620,9 @@ end;
 procedure TPlayer.NetFire(Wpn: Byte; X, Y, AX, AY: Integer; WID: Integer = -1);
 var
   locObj: TObj;
-  F: Boolean;
+  visible: Boolean = True;
   WX, WY, XD, YD: Integer;
 begin
-  F := False;
   WX := X;
   WY := Y;
   XD := AX;
@@ -5581,6 +5631,7 @@ begin
   case FCurrWeap of
     WEAPON_KASTET:
     begin
+      visible := False;
       DoPunch();
       if R_BERSERK in FRulez then
       begin
@@ -5622,14 +5673,12 @@ begin
         FSawSoundSelect.Stop();
         FSawSound.PlayAt(FObj.X, FObj.Y);
       end;
-      f := True;
     end;
 
     WEAPON_PISTOL:
     begin
       g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', GameX, Gamey);
       FFireAngle := FAngle;
-      f := True;
       g_Player_CreateShell(GameX+PLAYER_RECT_CX, GameY+PLAYER_RECT_CX,
                              GameVelX, GameVelY-2, SHELL_BULLET);
     end;
@@ -5638,7 +5687,6 @@ begin
     begin
       g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', Gamex, Gamey);
       FFireAngle := FAngle;
-      f := True;
       FShellTimer := 10;
       FShellType := SHELL_SHELL;
     end;
@@ -5647,7 +5695,6 @@ begin
     begin
       g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', Gamex, Gamey);
       FFireAngle := FAngle;
-      f := True;
       FShellTimer := 13;
       FShellType := SHELL_DBLSHELL;
     end;
@@ -5656,7 +5703,6 @@ begin
     begin
       g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', Gamex, Gamey);
       FFireAngle := FAngle;
-      f := True;
       g_Player_CreateShell(GameX+PLAYER_RECT_CX, GameY+PLAYER_RECT_CX,
                              GameVelX, GameVelY-2, SHELL_BULLET);
     end;
@@ -5665,28 +5711,24 @@ begin
     begin
       g_Weapon_Rocket(wx, wy, xd, yd, FUID, WID);
       FFireAngle := FAngle;
-      f := True;
     end;
 
     WEAPON_PLASMA:
     begin
       g_Weapon_Plasma(wx, wy, xd, yd, FUID, WID);
       FFireAngle := FAngle;
-      f := True;
     end;
 
     WEAPON_BFG:
     begin
       g_Weapon_BFGShot(wx, wy, xd, yd, FUID, WID);
       FFireAngle := FAngle;
-      f := True;
     end;
 
     WEAPON_SUPERPULEMET:
     begin
       g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', Gamex, Gamey);
       FFireAngle := FAngle;
-      f := True;
       g_Player_CreateShell(GameX+PLAYER_RECT_CX, GameY+PLAYER_RECT_CX,
                              GameVelX, GameVelY-2, SHELL_SHELL);
     end;
@@ -5696,11 +5738,10 @@ begin
       g_Weapon_flame(wx, wy, xd, yd, FUID, WID);
       FlamerOn;
       FFireAngle := FAngle;
-      f := True;
     end;
   end;
 
-  if not f then Exit;
+  if not visible then Exit;
 
   if (FAngle = 0) or (FAngle = 180) then SetAction(A_ATTACK)
     else if (FAngle = ANGLE_LEFTDOWN) or (FAngle = ANGLE_RIGHTDOWN) then SetAction(A_ATTACKDOWN)
@@ -5793,7 +5834,7 @@ begin
     if not sound_cap_flag[a].IsPlaying() then
       sound_cap_flag[a].Play();
 
-    gTeamStat[FTeam].Goals := gTeamStat[FTeam].Goals + 1;
+    gTeamStat[FTeam].Score += 1;
 
     Result := True;
     if g_Game_IsNet then
@@ -6472,10 +6513,9 @@ begin
   begin
     g_GFX_Bubbles(Obj.X+Obj.Rect.X+(Obj.Rect.Width div 2)+Random(3)-1,
                   Obj.Y+Obj.Rect.Height+8, 1, 8, 4);
-    if Random(2) = 0 then
-      g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
-    else
-      g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
+    if Random(2) = 0
+      then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
+      else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
     Exit;
   end;
 
@@ -8040,7 +8080,6 @@ end;
 
 
 begin
-  conRegVar('cheat_berserk_autoswitch', @gBerserkAutoswitch, 'autoswitch to fist when berserk pack taken', '',  true, true);
   conRegVar('player_indicator', @gPlayerIndicator, 'Draw indicator only for current player, also for teammates, or not at all', 'Draw indicator only for current player, also for teammates, or not at all');
   conRegVar('player_indicator_style', @gPlayerIndicatorStyle, 'Visual appearance of indicator', 'Visual appearance of indicator');
 end.