DEADSOFTWARE

Flammenwerfer: Burn in hell demons!
[d2df-sdl.git] / src / game / g_player.pas
index 5d1f863faa686c667ec21470ffed524e700c4778..9605c6de6e1a3c9c97b6b14165941b866023fb87 100644 (file)
@@ -3163,6 +3163,8 @@ end;
 
 procedure TPlayer.CatchFire(Attacker: Word);
 begin
+  if FFireTime <= 0 then
+    g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y);
   FFireTime := 100;
   FFireAttacker := Attacker;
   if g_Game_IsNet and g_Game_IsServer then