diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 5968cd1f4058e606d44ce0a45f9b2cc882cd4cc0..8a516bf35e0be35a7258ecac442aaca10ad3c48f 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
if gPlayers[i] is TPlayer then
begin
gPlayers[i].Update();
- //if g_Game_IsClient or not g_Game_IsNet then
+ if g_Game_IsClient or not g_Game_IsNet then
begin
gPlayers[i].RealizeCurrentWeapon(); // WARNING! DO NOT MOVE THIS INTO `Update()`!
end;