DEADSOFTWARE

Revert "weapon order fix (supermini comes first now)"
[d2df-sdl.git] / src / game / g_player.pas
index beab911b07dcf0af3a95539712f9e2d413597d9d..7a500ceb6bf735a9baed1f1d4f6cef2df52544cb 100644 (file)
@@ -310,6 +310,7 @@ type
     procedure   DrawPickup();
     procedure   DrawRulez();
     procedure   DrawAim();
+    procedure   DrawIndicator();
     procedure   DrawBubble();
     procedure   DrawGUI();
     procedure   Update(); virtual;
@@ -542,6 +543,7 @@ var
   gFly: Boolean = False;
   gAimLine: Boolean = False;
   gChatBubble: Byte = 0;
+  gPlayerIndicator: Boolean = True;
   gNumBots: Word = 0;
   gLMSPID1: Word = 0;
   gLMSPID2: Word = 0;
@@ -2273,6 +2275,25 @@ begin
   inherited;
 end;
 
+procedure TPlayer.DrawIndicator();
+var
+  indX, indY: Integer;
+  indW, indH: Word;
+  ID: DWORD;
+begin
+  if FAlive then
+    begin
+      indX := FObj.X+FObj.Rect.X;
+      indY := FObj.Y - 12;
+      if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID) then
+        begin
+          e_GetTextureSize(ID, @indW, @indH);
+          e_Draw(ID, indX + indW div 2, indY, 0, True, False);
+        end;
+    end;
+  //e_TextureFontPrint(indX, indY, FName, gStdFont); // Shows player name overhead
+end;
+
 procedure TPlayer.DrawBubble();
 var
   bubX, bubY: Integer;
@@ -3606,9 +3627,9 @@ begin
   weaponOrder[5] := WEAPON_CHAINGUN;
   weaponOrder[6] := WEAPON_SHOTGUN1;
   weaponOrder[7] := WEAPON_PISTOL;
-  weaponOrder[8] := WEAPON_KASTET; // normal fist
+  weaponOrder[8] := WEAPON_KASTET+666; // berserk fist
   weaponOrder[9] := WEAPON_SAW;
-  weaponOrder[10] := WEAPON_KASTET+666; // berserk fist
+  weaponOrder[10] := WEAPON_KASTET; // normal fist
   weaponOrder[11] := WEAPON_SUPERPULEMET;
 
   for f := 0 to High(weaponOrder) do