diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index beab911b07dcf0af3a95539712f9e2d413597d9d..7a500ceb6bf735a9baed1f1d4f6cef2df52544cb 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
procedure DrawPickup();
procedure DrawRulez();
procedure DrawAim();
+ procedure DrawIndicator();
procedure DrawBubble();
procedure DrawGUI();
procedure Update(); virtual;
gFly: Boolean = False;
gAimLine: Boolean = False;
gChatBubble: Byte = 0;
+ gPlayerIndicator: Boolean = True;
gNumBots: Word = 0;
gLMSPID1: Word = 0;
gLMSPID2: Word = 0;
inherited;
end;
+procedure TPlayer.DrawIndicator();
+var
+ indX, indY: Integer;
+ indW, indH: Word;
+ ID: DWORD;
+begin
+ if FAlive then
+ begin
+ indX := FObj.X+FObj.Rect.X;
+ indY := FObj.Y - 12;
+ if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID) then
+ begin
+ e_GetTextureSize(ID, @indW, @indH);
+ e_Draw(ID, indX + indW div 2, indY, 0, True, False);
+ end;
+ end;
+ //e_TextureFontPrint(indX, indY, FName, gStdFont); // Shows player name overhead
+end;
+
procedure TPlayer.DrawBubble();
var
bubX, bubY: Integer;
weaponOrder[5] := WEAPON_CHAINGUN;
weaponOrder[6] := WEAPON_SHOTGUN1;
weaponOrder[7] := WEAPON_PISTOL;
- weaponOrder[8] := WEAPON_KASTET; // normal fist
+ weaponOrder[8] := WEAPON_KASTET+666; // berserk fist
weaponOrder[9] := WEAPON_SAW;
- weaponOrder[10] := WEAPON_KASTET+666; // berserk fist
+ weaponOrder[10] := WEAPON_KASTET; // normal fist
weaponOrder[11] := WEAPON_SUPERPULEMET;
for f := 0 to High(weaponOrder) do