diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index c2605a092509cd28d1f5bbf36c64a5e7fb7a1014..72766a7600dfb533dcd8ba085812a85f0c2d3d3a 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
if (FModel.AnimState.Played or ((not FActionChanged) and (FModel.Animation = A_WALK)))
then SetAction(A_STAND, True);
- if not ((FModel.Animation = A_WALK) and (Abs(FObj.Vel.X) < 4) and not FModel.Fire) then FModel.Update;
+ if not ((FModel.Animation = A_WALK) and (Abs(FObj.Vel.X) < 4) and not FModel.GetFire()) then FModel.Update;
for b := Low(FKeys) to High(FKeys) do
if FKeys[b].Time = 0 then FKeys[b].Pressed := False else Dec(FKeys[b].Time);