DEADSOFTWARE

Fix player indicator centering
[d2df-sdl.git] / src / game / g_player.pas
index 7db6de1ed38b0f592bbf5ea1fc77e9c21b7d6033..71a202301fbc3b20aeeea1df5496eae2a60c4b9c 100644 (file)
@@ -2328,12 +2328,12 @@ var
 begin
   if FAlive then
     begin
-      indX := FObj.X+FObj.Rect.X;
-      indY := FObj.Y;
       if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID) then
         begin
           e_GetTextureSize(ID, @indW, @indH);
-          e_Draw(ID, indX + indW div 2, indY - indH, 0, True, False);
+          indX := FObj.X + FObj.Rect.X + (FObj.Rect.Width - indW) div 2;
+          indY := FObj.Y;
+          e_Draw(ID, indX, indY - indH, 0, True, False);
         end;
     end;
   //e_TextureFontPrint(indX, indY, FName, gStdFont); // Shows player name overhead
@@ -5281,7 +5281,7 @@ begin
         end;
         FFirePainTime := FFirePainTime - 1;
         FFireTime := FFireTime - 1;
-        if ((FFireTime mod 36) = 0) and (FMegaRulez[MR_INVUL] < gTime) then
+        if ((FFireTime mod 33) = 0) and (FMegaRulez[MR_INVUL] < gTime) then
           FModel.PlaySound(MODELSOUND_PAIN, 1, FObj.X, FObj.Y);
         if (FFireTime = 0) and g_Game_IsNet and g_Game_IsServer then
           MH_SEND_PlayerStats(FUID);
@@ -5314,7 +5314,7 @@ begin
             else if FHealth > -50 then Kill(K_HARDKILL, FLastSpawnerUID, FLastHit)
               else Kill(K_EXTRAHARDKILL, FLastSpawnerUID, FLastHit);
 
-      if FAlive and (FFireTime <= 0) then
+      if FAlive and ((FLastHit <> HIT_FLAME) or (FFireTime <= 0)) then
       begin
         if FDamageBuffer <= 20 then FModel.PlaySound(MODELSOUND_PAIN, 1, FObj.X, FObj.Y)
           else if FDamageBuffer <= 55 then FModel.PlaySound(MODELSOUND_PAIN, 2, FObj.X, FObj.Y)