diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 2ec93df11d2f99501fa7ce1176c5076105436ad7..59e6456da19b1e763143c897d5ac0ea1e537b9cd 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
if FDirection = TDirection.D_LEFT then FAngle := ANGLE_LEFTDOWN else FAngle := ANGLE_RIGHTDOWN;
- if FIncCam > -120.0 * g_dbg_scale then DecMin(FIncCam, 5, Integer(-120.0 * g_dbg_scale));
+ if FIncCam > -120 then DecMin(FIncCam, 5, -120);
end;
procedure TPlayer.SeeUp();
if FDirection = TDirection.D_LEFT then FAngle := ANGLE_LEFTUP else FAngle := ANGLE_RIGHTUP;
- if FIncCam < 120.0 * g_dbg_scale then IncMax(FIncCam, 5, Integer(120.0 * g_dbg_scale));
+ if FIncCam < 120 then IncMax(FIncCam, 5, 120);
end;
procedure TPlayer.SetAction(Action: Byte; Force: Boolean = False);