diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 962db668f7e716e36fc086c51cd19779f391d3b6..181d7da5c090f1c306c562bd3901f5e7e8df3753 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
procedure ReleaseKeys();
procedure SetModel(ModelName: String);
procedure SetColor(Color: TRGB);
+ function GetColor(): TRGB;
procedure SetWeapon(W: Byte);
function IsKeyPressed(K: Byte): Boolean;
function GetKeys(): Byte;
procedure DrawPickup();
procedure DrawRulez();
procedure DrawAim();
- procedure DrawIndicator();
+ procedure DrawIndicator(Color: TRGB);
procedure DrawBubble();
procedure DrawGUI();
procedure Update(); virtual;
if FModel <> nil then FModel.Color := Color;
end;
+function TPlayer.GetColor(): TRGB;
+begin
+ result := FModel.Color;
+end;
+
procedure TPlayer.SwitchTeam;
begin
if g_Game_IsClient then
inherited;
end;
-procedure TPlayer.DrawIndicator();
+procedure TPlayer.DrawIndicator(Color: TRGB);
var
indX, indY: Integer;
indW, indH: Word;
ID: DWORD;
+ c: TRGB;
begin
if FAlive then
+ begin
+ if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID) then
begin
- if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID) then
- begin
- e_GetTextureSize(ID, @indW, @indH);
- indX := FObj.X + FObj.Rect.X + (FObj.Rect.Width - indW) div 2;
- indY := FObj.Y;
- e_Draw(ID, indX, indY - indH, 0, True, False);
- end;
+ e_GetTextureSize(ID, @indW, @indH);
+ indX := FObj.X + FObj.Rect.X + (FObj.Rect.Width - indW) div 2;
+ indY := FObj.Y;
+
+ c := e_Colors;
+ e_Colors := Color;
+ e_Draw(ID, indX, indY - indH, 0, True, False);
+ e_Colors := c;
end;
+ end;
//e_TextureFontPrint(indX, indY, FName, gStdFont); // Shows player name overhead
end;