// WEAPON_CHAINGUN, WEAPON_SHOTGUN1, WEAPON_SAW,
// WEAPON_ROCKETLAUNCHER, WEAPON_PISTOL, WEAPON_KASTET);
WEAPON_RELOAD: Array [WP_FIRST..WP_LAST] of Byte =
// WEAPON_CHAINGUN, WEAPON_SHOTGUN1, WEAPON_SAW,
// WEAPON_ROCKETLAUNCHER, WEAPON_PISTOL, WEAPON_KASTET);
WEAPON_RELOAD: Array [WP_FIRST..WP_LAST] of Byte =