diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index 70d2cc15fd4ff5c1deaa801dae3e2d98aaab9e28..f259aa3d18492575f0547abf1aae34aa18ec4780 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
if (FCurTexture >= 0) then
begin
Texture := FTextureIDs[FCurTexture].Texture;
- case Textures[Texture].TextureName of
- TEXTURE_NAME_WATER: Result := DWORD(TEXTURE_SPECIAL_WATER);
- TEXTURE_NAME_ACID1: Result := DWORD(TEXTURE_SPECIAL_ACID1);
- TEXTURE_NAME_ACID2: Result := DWORD(TEXTURE_SPECIAL_ACID2);
+ if Texture >= 0 then
+ begin
+ case Textures[Texture].TextureName of (* TODO: optimize it *)
+ TEXTURE_NAME_WATER: Result := DWORD(TEXTURE_SPECIAL_WATER);
+ TEXTURE_NAME_ACID1: Result := DWORD(TEXTURE_SPECIAL_ACID1);
+ TEXTURE_NAME_ACID2: Result := DWORD(TEXTURE_SPECIAL_ACID2);
+ end
end
end
end;