DEADSOFTWARE

no more old-styled map structured; sadly, most triggers aren't working; also, save...
[d2df-sdl.git] / src / game / g_panel.pas
index c46cf8c456d1f591698f72dc96593132c17680e0..5eec8e780a546456cf85a75a25c04b6160b08b62 100644 (file)
@@ -19,7 +19,7 @@ unit g_panel;
 interface
 
 uses
-  MAPDEF, BinEditor, g_textures;
+  MAPDEF, BinEditor, g_textures, xdynrec;
 
 type
   TAddTextureArray = Array of
@@ -63,7 +63,7 @@ type
     tag:              Integer; // used in coldets and such; sorry
     proxyId:          Integer; // proxy id in map grid (DO NOT USE!)
 
-    constructor Create(PanelRec: TPanelRec_1;
+    constructor Create(PanelRec: TDynRecord;
                        AddTextures: TAddTextureArray;
                        CurTex: Integer;
                        var Textures: TLevelTextureArray);
@@ -102,7 +102,7 @@ const
 
 { T P a n e l : }
 
-constructor TPanel.Create(PanelRec: TPanelRec_1;
+constructor TPanel.Create(PanelRec: TDynRecord;
                           AddTextures: TAddTextureArray;
                           CurTex: Integer;
                           var Textures: TLevelTextureArray);