diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index b43a6683f751e828b9d7d2e94f21918af4fe402e..5e2988572ad5e129746b5caf8b546a9bb36e4e99 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
NW, NH: Word;
begin
if {Enabled and} (FCurTexture >= 0) and
- (Width > 0) and (Height > 0) and (FAlpha < 255) and
- ((g_dbg_scale <> 1.0) or g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)) then
+ (Width > 0) and (Height > 0) and (FAlpha < 255) {and
+ g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then
begin
if FTextureIDs[FCurTexture].Anim then
begin // Àíèìèðîâàííàÿ òåêñòóðà
@@ -493,8 +493,8 @@ procedure TPanel.DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Inte
begin
if radius < 4 then exit;
- if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) and
- ((g_dbg_scale <> 1.0) or g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)) then
+ if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) {and
+ g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then
begin
if not FTextureIDs[FCurTexture].Anim then
begin