DEADSOFTWARE

more grid code uglification -- should be a little faster now
[d2df-sdl.git] / src / game / g_panel.pas
index ab996040406168f29ced2f9c131f576d080b86fd..19a6af815b51077098b1fec363f77bfabdf4370e 100644 (file)
@@ -59,8 +59,9 @@ type
     Moved:            Boolean;
     LiftType:         Byte;
     LastAnimLoop:     Byte;
-    ArrIdx:           Integer; // index in one of internal arrays; sorry
+    arrIdx:           Integer; // index in one of internal arrays; sorry
     tag:              Integer; // used in coldets and such; sorry
+    proxyId:          Integer; // proxy id in map grid (DO NOT USE!)
 
     constructor Create(PanelRec: TPanelRec_1;
                        AddTextures: TAddTextureArray;