diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index 2e268a0c3e69317b51a1a76bf05b607082479889..e732eed074c4687773a1de38e1925a08366c0e2d 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
percentage: Integer;
begin
(* Display 0 = Primary display *)
- SDL_GetDesktopDisplayMode(0, @display);
+ if SDL_GetDesktopDisplayMode(0, @display) <> 0 then
+ begin
+ display.format := SDL_PIXELFORMAT_UNKNOWN;
+ display.w := 640;
+ display.h := 480;
+ display.refresh_rate := 0;
+ display.driverdata := nil
+ end;
{$IF DEFINED(ANDROID)}
gScreenWidth := display.w;
gScreenHeight := display.h;
- //gBPP := SDL_BITSPERPIXEL(dispaly.format);
- gBPP := 32;
+ gBPP := SDL_BITSPERPIXEL(dispaly.format);
+ if gBPP = 0 then gBPP := 32;
gFullScreen := True; (* rotation not allowed? *)
+ {$ELSEIF DEFINED(GO32V2)}
+ gScreenWidth := display.w;
+ gScreenHeight := display.h;
+ gBPP := SDL_BITSPERPIXEL(display.format);
+ if gBPP = 0 then gBPP := 8;
+ gFullScreen := False; (* Do not change videomode twice *)
{$ELSE}
(* Window must be smaller than display *)
closest.w := display.w;