diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index 1f3bd4881e0f9f7e5d4e8d5032d5c11bb6695caf..e732eed074c4687773a1de38e1925a08366c0e2d 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
percentage: Integer;
begin
(* Display 0 = Primary display *)
- SDL_GetDesktopDisplayMode(0, @display);
+ if SDL_GetDesktopDisplayMode(0, @display) <> 0 then
+ begin
+ display.format := SDL_PIXELFORMAT_UNKNOWN;
+ display.w := 640;
+ display.h := 480;
+ display.refresh_rate := 0;
+ display.driverdata := nil
+ end;
{$IF DEFINED(ANDROID)}
gScreenWidth := display.w;
gScreenHeight := display.h;
- //gBPP := SDL_BITSPERPIXEL(dispaly.format);
- gBPP := 32;
+ gBPP := SDL_BITSPERPIXEL(dispaly.format);
+ if gBPP = 0 then gBPP := 32;
gFullScreen := True; (* rotation not allowed? *)
+ {$ELSEIF DEFINED(GO32V2)}
+ gScreenWidth := display.w;
+ gScreenHeight := display.h;
+ gBPP := SDL_BITSPERPIXEL(display.format);
+ if gBPP = 0 then gBPP := 8;
+ gFullScreen := False; (* Do not change videomode twice *)
{$ELSE}
(* Window must be smaller than display *)
closest.w := display.w;
ReadBoolean(g_touch_alt, 'Alt');
section := 'Game';
- ReadInteger(i, 'MaxParticles', 1000, 50000); g_GFX_SetMax(i);
- ReadInteger(i, 'MaxShells', 300, 600); g_Shells_SetMax(i);
- ReadInteger(i, 'MaxGibs', 150, 500); g_Gibs_SetMax(i);
- ReadInteger(i, 'MaxCorpses', 20, 100); g_Corpses_SetMax(i);
+ ReadInteger(i, 'MaxParticles', 0, 50000); g_GFX_SetMax(i);
+ ReadInteger(i, 'MaxShells', 0, 600); g_Shells_SetMax(i);
+ ReadInteger(i, 'MaxGibs', 0, 500); g_Gibs_SetMax(i);
+ ReadInteger(i, 'MaxCorpses', 0, 100); g_Corpses_SetMax(i);
ReadInteger(i, 'GibsCount');
case i of
0: gGibsCount := 0;
end;
initialization
+ Randomize;
machine := Random(10000)
end.