diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index cc7cba15f28a0a86839d30f40ac03d0f281308b2..91b0a05bb755c9f87762b127ec68ffedd0cfb2e7 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
g_dbg_aimline_on: Boolean = false;
g_dbg_input: Boolean = False;
g_dbg_aimline_on: Boolean = false;
g_dbg_input: Boolean = False;
+ var (* touch *)
+ g_touch_enabled: Boolean = False;
+ g_touch_size: Single = 1.0;
+ g_touch_offset: Single = 50.0;
+ g_touch_fire: Boolean = True;
+ g_touch_alt: Boolean = False;
+
{--- Read-only dirs ---}
GameWAD: string;
DataDirs: SSArray;
{--- Read-only dirs ---}
GameWAD: string;
DataDirs: SSArray;
conRegVar('g_screenshot_stats', @gScreenshotStats, '', '');
conRegVar('g_lastmap', @gsMap, '', '');
conRegVar('g_screenshot_stats', @gScreenshotStats, '', '');
conRegVar('g_lastmap', @gsMap, '', '');
- conRegVar('d_input', @g_dbg_input, '', '')
+ conRegVar('d_input', @g_dbg_input, '', '');
+
+ (* touch *)
+ conRegVar('touch_enable', @g_touch_enabled, 'enable/disable virtual buttons', 'draw buttons');
+ conRegVar('touch_fire', @g_touch_fire, 'enable/disable fire when press virtual up/down', 'fire when press up/down');
+ conRegVar('touch_size', @g_touch_size, 0.1, 10, 'size of virtual buttons', 'button size');
+ conRegVar('touch_offset', @g_touch_offset, 0, 100, '', '');
+ conRegVar('touch_alt', @g_touch_alt, 'althernative virtual buttons layout', 'althernative layout');
end.
end.