DEADSOFTWARE

render: move e_texture -> r_texture
[d2df-sdl.git] / src / game / g_options.pas
index b09e750ab197fa68f9aa7c316638e2dc255ed643..487dbd22b9c286bc2ebaea676535b69d6fa2d8d8 100644 (file)
@@ -93,7 +93,7 @@ uses
     SDL2,
   {$ENDIF}
   e_log, e_input, g_console, g_window, g_sound, g_gfx, g_player, Math,
-  g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
+  g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main,
   g_items, wadreader, g_touch, envvars, g_system;
 
   var