DEADSOFTWARE

no more old-styled map structured; sadly, most triggers aren't working; also, save...
[d2df-sdl.git] / src / game / g_netmsg.pas
index 936141adbc58ee1d33acae7c7708b42ef064dcfe..f77bdcadd97dbafa8ea20c15c44e4f473ce80806 100644 (file)
@@ -2517,10 +2517,10 @@ begin
         begin
           if SPlaying then
           begin
-            if Data.Local then
-              Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0)
+            if trigData.trigLocal then
+              Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0)
             else
-              Sound.PlayPanVolume((Data.Pan-127.0)/128.0, Data.Volume/255.0);
+              Sound.PlayPanVolume((trigData.trigPan-127.0)/128.0, trigData.trigVolume/255.0);
             Sound.SetPosition(SPos);
           end
           else