DEADSOFTWARE

net: nuked old commented out downloader code
[d2df-sdl.git] / src / game / g_netmsg.pas
index d8f8970c8ba6e950e29ec82975c1c9b2e8df8e33..ddef35df216b9f645023eef3ab3d511aee45fe38 100644 (file)
@@ -66,34 +66,12 @@ const
   NET_MSG_TIME_SYNC  = 194;
   NET_MSG_VOTE_EVENT = 195;
 
+  {
   NET_MSG_MAP_REQUEST = 201;
   NET_MSG_MAP_RESPONSE = 202;
   NET_MSG_RES_REQUEST = 203;
   NET_MSG_RES_RESPONSE = 204;
-
-  // chunked file transfers
-  // it goes this way:
-  //   client requests file (FILE_REQUEST)
-  //   server sends file header info (FILE_HEADER)
-  //   client acks chunk -1 (CHUNK_ACK) to initiate transfer, or cancels (FILE_CANCEL)
-  //   server start sending data chunks (one at a time, waiting for an ACK for each one)
-  //   when client acks the last chunk, transfer is complete
-  // this scheme sux, of course; we can do better by spamming with unreliable unsequenced packets,
-  // and use client acks to drive server sends, but meh... let's do it this way first, and
-  // we can improve it later.
-
-  // client: request a file
-  NET_MSG_FILE_REQUEST = 210;
-  // server: file info response
-  NET_MSG_FILE_HEADER = 211;
-  // client: request transfer cancellation
-  // server: something went wrong, transfer cancelled, bomb out
-  NET_MSG_FILE_CANCEL = 212;
-  // server: file chunk data
-  NET_MSG_FILE_CHUNK_DATA = 213;
-  // client: file chunk ack
-  NET_MSG_FILE_CHUNK_ACK = 214;
-
+  }
 
   NET_CHAT_SYSTEM = 0;
   NET_CHAT_PLAYER = 1;
@@ -288,12 +266,10 @@ type
     ExternalResources: array of TExternalResourceInfo;
   end;
 
-function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
-function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
-
 function IsValidFileName(const S: String): Boolean;
 function IsValidFilePath(const S: String): Boolean;
 
+
 implementation
 
 uses
@@ -320,6 +296,33 @@ const
   //kDirPrev: TDirection = D_LEFT;
   //HostGameTime: Word = 0;
 
+
+function IsValidFileName(const S: String): Boolean;
+const
+  Forbidden: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
+var
+  I: Integer;
+begin
+  Result := S <> '';
+  for I := 1 to Length(S) do
+    Result := Result and (not(S[I] in Forbidden));
+end;
+
+function IsValidFilePath(const S: String): Boolean;
+var
+  I: Integer;
+begin
+  Result := False;
+  if not IsValidFileName(S) then exit;
+  if FileExists(S) then exit;
+  I := LastDelimiter('\/', S);
+  if (I > 0) then
+    if (not DirectoryExists(Copy(S, 1, I-1))) then
+      exit;
+  Result := True;
+end;
+
+
 // HOST MESSAGES //
 
 
@@ -1691,6 +1694,7 @@ var
   i1, i2: TStrings_Locale;
   pln: String;
   cnt: Byte;
+  goodCmd: Boolean = true;
 begin
   FillChar(EvHash, Sizeof(EvHash), 0);
   EvType := M.ReadByte();
@@ -1706,35 +1710,60 @@ begin
 
   gTime := EvTime;
 
+  if (g_Res_received_map_start <> 0) then
+  begin
+    if (g_Res_received_map_start < 0) then exit;
+    goodCmd := false;
+    case EvType of
+      NET_EV_MAPSTART: goodCmd := true;
+      NET_EV_MAPEND: goodCmd := true;
+      NET_EV_PLAYER_KICK: goodCmd := true;
+      NET_EV_PLAYER_BAN: goodCmd := true;
+    end;
+    if not goodCmd then exit;
+  end;
+
   case EvType of
     NET_EV_MAPSTART:
     begin
-      g_Res_received_map_start := true;
-      gGameOn := False;
-      g_Game_ClearLoading();
-      g_Game_StopAllSounds(True);
+      if (g_Res_received_map_start <> 0) then
+      begin
+        g_Res_received_map_start := -1;
+      end
+      else
+      begin
+        gGameOn := False;
+        g_Game_ClearLoading();
+        g_Game_StopAllSounds(True);
 
-      gSwitchGameMode := Byte(EvNum);
-      gGameSettings.GameMode := gSwitchGameMode;
+        gSwitchGameMode := Byte(EvNum);
+        gGameSettings.GameMode := gSwitchGameMode;
 
-      gWADHash := EvHash;
-      if not g_Game_StartMap(EvStr, True) then
-      begin
-        if not isWadPath(EvStr) then
-          g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
-        else
-          g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
-        Exit;
-      end;
+        gWADHash := EvHash;
+        if not g_Game_StartMap(EvStr, True) then
+        begin
+          if not isWadPath(EvStr) then
+            g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
+          else
+            g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
+          Exit;
+        end;
 
-      MC_SEND_FullStateRequest;
+        MC_SEND_FullStateRequest;
+      end;
     end;
 
     NET_EV_MAPEND:
     begin
-      g_Res_received_map_start := true;
-      gMissionFailed := EvNum <> 0;
-      gExit := EXIT_ENDLEVELCUSTOM;
+      if (g_Res_received_map_start <> 0) then
+      begin
+        g_Res_received_map_start := -1;
+      end
+      else
+      begin
+        gMissionFailed := EvNum <> 0;
+        gExit := EXIT_ENDLEVELCUSTOM;
+      end;
     end;
 
     NET_EV_RCON:
@@ -1758,10 +1787,16 @@ begin
     end;
 
     NET_EV_PLAYER_KICK:
-      g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
+      begin
+        g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
+        if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
+      end;
 
     NET_EV_PLAYER_BAN:
-      g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
+      begin
+        g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
+        if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
+      end;
 
     NET_EV_LMS_WARMUP:
       g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [EvNum]), True);
@@ -2996,204 +3031,5 @@ begin
   g_Net_Client_Send(True, NET_CHAN_SERVICE);
 end;
 
-// i have no idea why all this stuff is in here
-
-function ReadFile(const FileName: TFileName): AByte;
-var
-  FileStream : TStream;
-  fname: string;
-begin
-  e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName]), TMsgType.Notify);
-  fname := findDiskWad(FileName);
-  if length(fname) = 0 then
-  begin
-    e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName]), TMsgType.Fatal);
-    SetLength(Result, 0);
-    exit;
-  end;
-  e_WriteLog(Format('NETWORK: found file "%s"', [fname]), TMsgType.Notify);
-  Result := nil;
-  FileStream := openDiskFileRO(fname);
-  try
-    if FileStream.Size > 0 then
-    begin
-      SetLength(Result, FileStream.Size);
-      FileStream.Read(Result[0], FileStream.Size);
-    end;
-  finally
-    FileStream.Free;
-  end;
-end;
-
-function CreateMapDataMsg(const FileName: TFileName; ResList: TStringList): TMapDataMsg;
-var
-  i: Integer;
-begin
-  Result.MsgId := NET_MSG_MAP_RESPONSE;
-  Result.FileData := ReadFile(FileName);
-  Result.FileSize := Length(Result.FileData);
-
-  SetLength(Result.ExternalResources, ResList.Count);
-  for i:=0 to ResList.Count-1 do
-  begin
-    Result.ExternalResources[i].Name := ResList.Strings[i];
-    Result.ExternalResources[i].md5 := MD5File(GameDir+'/wads/'+ResList.Strings[i]);
-  end;
-end;
-
-procedure ResDataMsgToBytes(var bytes: AByte; const ResData: TResDataMsg);
-var
-  ResultStream: TMemoryStream;
-begin
-  ResultStream := TMemoryStream.Create;
-
-  ResultStream.WriteBuffer(ResData.MsgId, SizeOf(ResData.MsgId)); //msgId
-  ResultStream.WriteBuffer(ResData.FileSize, SizeOf(ResData.FileSize));  //file size
-  ResultStream.WriteBuffer(ResData.FileData[0], ResData.FileSize);       //file data
-
-  SetLength(bytes, ResultStream.Size);
-  ResultStream.Seek(0, soFromBeginning);
-  ResultStream.ReadBuffer(bytes[0], ResultStream.Size);
-
-  ResultStream.Free;
-end;
-
-function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
-begin
-  msgStream.ReadBuffer(Result.MsgId, SizeOf(Result.MsgId));
-  msgStream.ReadBuffer(Result.FileSize, SizeOf(Result.FileSize));
-  SetLength(Result.FileData, Result.FileSize);
-  msgStream.ReadBuffer(Result.FileData[0], Result.FileSize);
-end;
-
-procedure MapDataMsgToBytes(var bytes: AByte; const MapDataMsg: TMapDataMsg);
-var
-  ResultStream: TMemoryStream;
-  resCount: Integer;
-begin
-  resCount := Length(MapDataMsg.ExternalResources);
-
-  ResultStream := TMemoryStream.Create;
-
-  ResultStream.WriteBuffer(MapDataMsg.MsgId, SizeOf(MapDataMsg.MsgId)); //msgId
-  ResultStream.WriteBuffer(MapDataMsg.FileSize, SizeOf(MapDataMsg.FileSize));  //file size
-  ResultStream.WriteBuffer(MapDataMsg.FileData[0], MapDataMsg.FileSize);       //file data
-
-  ResultStream.WriteBuffer(resCount, SizeOf(resCount));   //res count
-  ResultStream.WriteBuffer(MapDataMsg.ExternalResources[0], resCount*SizeOf(TExternalResourceInfo)); //res data
-
-  SetLength(bytes, ResultStream.Size);
-  ResultStream.Seek(0, soFromBeginning);
-  ResultStream.ReadBuffer(bytes[0], ResultStream.Size);
-
-  ResultStream.Free;
-end;
-
-function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
-var
-  resCount: Integer;
-begin
-  msgStream.ReadBuffer(Result.MsgId, SizeOf(Result.MsgId));
-  msgStream.ReadBuffer(Result.FileSize, SizeOf(Result.FileSize));   //file size
-
-  SetLength(Result.FileData, Result.FileSize);
-  msgStream.ReadBuffer(Result.FileData[0], Result.FileSize);  //file data
-
-  msgStream.ReadBuffer(resCount, SizeOf(resCount));  //res count
-  SetLength(Result.ExternalResources, resCount);
-
-  msgStream.ReadBuffer(Result.ExternalResources[0], resCount * SizeOf(TExternalResourceInfo)); //res data
-end;
-
-function IsValidFileName(const S: String): Boolean;
-const
-  Forbidden: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
-var
-  I: Integer;
-begin
-  Result := S <> '';
-  for I := 1 to Length(S) do
-    Result := Result and (not(S[I] in Forbidden));
-end;
-
-function IsValidFilePath(const S: String): Boolean;
-var
-  I: Integer;
-begin
-  Result := False;
-  if not IsValidFileName(S) then exit;
-  if FileExists(S) then exit;
-  I := LastDelimiter('\/', S);
-  if (I > 0) then
-    if (not DirectoryExists(Copy(S, 1, I-1))) then
-      exit;
-  Result := True;
-end;
-
-{
-procedure MC_SEND_MapRequest();
-begin
-  NetOut.Write(Byte(NET_MSG_MAP_REQUEST));
-  g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
-end;
-
-procedure MC_SEND_ResRequest(const resName: AnsiString);
-begin
-  NetOut.Write(Byte(NET_MSG_RES_REQUEST));
-  NetOut.Write(resName);
-  g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
-end;
-
-procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
-var
-  peer: pENetPeer;
-  payload: AByte;
-  mapDataMsg: TMapDataMsg;
-begin
-  e_WriteLog('NET: Received map request from ' +
-             DecodeIPV4(C^.Peer.address.host), TMsgType.Notify);
-
-  mapDataMsg := CreateMapDataMsg(MapsDir + gGameSettings.WAD, gExternalResources);
-  peer := NetClients[C^.ID].Peer;
-
-  MapDataMsgToBytes(payload, mapDataMsg);
-  g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
-
-  payload := nil;
-  mapDataMsg.FileData := nil;
-  mapDataMsg.ExternalResources := nil;
-end;
-
-procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
-var
-  payload: AByte;
-  peer: pENetPeer;
-  FileName: String;
-  resDataMsg: TResDataMsg;
-begin
-  FileName := ExtractFileName(M.ReadString());
-  e_WriteLog('NET: Received res request: ' + FileName +
-             ' from ' + DecodeIPV4(C^.Peer.address.host), TMsgType.Notify);
-
-  if not IsValidFilePath(FileName) then
-  begin
-    e_WriteLog('Invalid filename: ' + FileName, TMsgType.Warning);
-    exit;
-  end;
-
-  peer := NetClients[C^.ID].Peer;
-
-  if gExternalResources.IndexOf(FileName) > -1 then
-  begin
-    resDataMsg.MsgId := NET_MSG_RES_RESPONSE;
-    resDataMsg.FileData := ReadFile(GameDir+'/wads/'+FileName);
-    resDataMsg.FileSize := Length(resDataMsg.FileData);
-
-    ResDataMsgToBytes(payload, resDataMsg);
-    g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
-  end;
-end;
-}
-
 
 end.