DEADSOFTWARE

render: move textures loaders to render
[d2df-sdl.git] / src / game / g_netmsg.pas
index 772bda821f9b8798c0474fefb23373dc328b94d4..c699c4b53ccbea82609e6a47e6c2898be4b9988e 100644 (file)
@@ -276,8 +276,8 @@ function IsValidFilePath(const S: String): Boolean;
 implementation
 
 uses
-  Math, ENet, e_input, r_graphics, e_log,
-  g_textures, g_gfx, g_sound, g_console, g_basic, g_options, g_main,
+  Math, ENet, e_input, e_log, g_base, g_basic, r_textures, r_animations,
+  g_textures, g_gfx, g_sound, g_console, g_options,
   g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui,
   g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF;