diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 839e6429bd16d83d15c2636337d3b7e6ee97f1d3..bc54015ae519443c100ec950b635f3b7412bb7b3 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
kByte := e_Raw_Read_Word(P);
Dir := e_Raw_Read_Byte(P);
WeaponSelect := e_Raw_Read_Word(P);
+ //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
if Direction <> TDirection(Dir) then
JustTeleported := False;
if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000);
if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000);
- for i := 0 to 15 do if (WeaponSelect and (1 shl i)) <> 0 then QueueWeaponSwitch(i);
+ for i := 0 to 15 do
+ begin
+ if (WeaponSelect and Word(1 shl i)) <> 0 then
+ begin
+ //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
+ QueueWeaponSwitch(i);
+ end;
+ end;
end;
// MH_SEND_PlayerPos(False, PID, C^.ID);
e_Buffer_Write(@NetOut, kByte);
e_Buffer_Write(@NetOut, Byte(gPlayer1.Direction));
e_Buffer_Write(@NetOut, WeaponSelect);
+ //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);
//kBytePrev := kByte;