diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index f8ec00a801c09757c9ed897566a53ff116beba7e..a5bd880c0e817a6c91756c18377b6d94699c26f7 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
e_Buffer_Write(@NetOut, Byte(FPhysics));
e_Buffer_Write(@NetOut, Byte(FNoRespawn));
e_Buffer_Write(@NetOut, Byte(FJetpack));
+ e_Buffer_Write(@NetOut, FFireTime);
end;
g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
e_Buffer_Write(@NetOut, MonsterAmmo);
e_Buffer_Write(@NetOut, MonsterPain);
e_Buffer_Write(@NetOut, Byte(AnimIsReverse));
+ e_Buffer_Write(@NetOut, FFireTime);
end;
g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
FNoRespawn := e_Raw_Read_Byte(P) <> 0;
OldJet := FJetpack;
FJetpack := e_Raw_Read_Byte(P) <> 0;
+ FFireTime := e_Raw_Read_LongInt(P);
if OldJet and not FJetpack then
JetpackOff
else if not OldJet and FJetpack then
MonsterAmmo := e_Raw_Read_LongInt(P);
MonsterPain := e_Raw_Read_LongInt(P);
AnimRevert := e_Raw_Read_Byte(P) <> 0;
+ FFireTime := e_Raw_Read_LongInt(P);
RevertAnim(AnimRevert);
if MonsterState <> MState then