diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index e9cc68c2ee55ac7fcb0067073ed725ecdedd6e9e..9563b8083f9fd7d1f7955a35fb0a36a96200cf35 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
writeln('HOST PLRPOS: got: currweap=', CurrWeap, '; curfrm=', gTime, '; netweap=', newweapon, '; oldweap=', CurrWeap);
{$ENDIF}
//NetForceWeap := newweapon;
- SetWeaponHost(newweapon);
+ SetWeapon(newweapon);
end;
//e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
if Direction <> TDirection(Dir) then
if (gTime >= NetForceWeapFIdx) then
begin
//NetForceWeap := newweapon;
- SetWeaponHost(newweapon);
+ SetWeapon(newweapon);
end;
//SetWeapon(M.ReadByte());
begin
if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then
begin
- //writeln('keyweapon #', i, ' is pressed; released=', Integer(gPlayer1.isWeaponSwitchKeyReleased(i)), '; frm=', gPlayer1.NetForceWeapFIdx, '; gTime=', gTime);
gPlayer1.weaponSwitchKeysStateChange(i, true);
if gPlayer1.isWeaponSwitchKeyReleased(i) then
begin
- //writeln('keyweapon #', i, ' is pressed; released=', Integer(gPlayer1.isWeaponSwitchKeyReleased(i)), '; frm=', gPlayer1.NetForceWeapFIdx, '; gTime=', gTime);
gPlayer1.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
//WeaponSelect := WeaponSelect or Word(1 shl I);
end;