diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 55b99b3705acbc0ddbe05e00b04ba3657ea2c9fd..910a480a78d25b4073593853012ef1a7d8e6a5b4 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
WeapSwitch: Byte;
TmpPrefArray: Array [WP_FIRST .. WP_LAST + 1] of Byte;
SwitchEmpty: Byte;
+ SkipF: Byte;
PID: Word;
Color: TRGB;
I: Integer;
for I := WP_FIRST to WP_LAST + 1 do
TmpPrefArray[I] := M.ReadByte();
SwitchEmpty := M.ReadByte();
+ SkipF := M.ReadByte();
except
Err := True;
end;
if (WeapSwitch = 2) then
SetWeaponPrefs(TmpPrefArray);
SwitchToEmpty := SwitchEmpty;
+ SkipFist := SkipF;
Reset(True);
end;
TmpWeapSwitch: Byte;
TmpPrefArray: Array [WP_FIRST .. WP_LAST + 1] of Byte;
TmpSwEmpty: Byte;
+ TmpSkipF: Byte;
I: Integer;
Pl: TPlayer;
Err: Boolean;
for I := WP_FIRST to WP_LAST + 1 do
TmpPrefArray[I] := M.ReadByte();
TmpSwEmpty := M.ReadByte();
+ TmpSkipF := M.ReadByte();
except
Err := True;
end;
if (TmpSwEmpty <> Pl.SwitchToEmpty) then
Pl.SwitchToEmpty := TmpSwEmpty;
+
+ if (TmpSkipF <> Pl.SkipFist) then
+ Pl.SkipFist := TmpSkipF;
+
MH_SEND_PlayerSettings(Pl.UID, TmpModel);
end;
for i := WP_FIRST to WP_LAST + 1 do
NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
NetOut.Write(gPlayer1Settings.SwitchToEmpty);
+ NetOut.Write(gPlayer1Settings.SkipFist);
g_Net_Client_Send(True, NET_CHAN_SERVICE);
end;
for i := WP_FIRST to WP_LAST + 1 do
NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
NetOut.Write(gPlayer1Settings.SwitchToEmpty);
+ NetOut.Write(gPlayer1Settings.SkipFist);
+
g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
end;