diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 910a480a78d25b4073593853012ef1a7d8e6a5b4..8b42846dd97d6dbc254b2639aefdc7847d615848 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
B := M.ReadByte();
T := M.ReadByte();
WeapSwitch := M.ReadByte();
- if (WeapSwitch = 2) then
- for I := WP_FIRST to WP_LAST + 1 do
- TmpPrefArray[I] := M.ReadByte();
+ for I := WP_FIRST to WP_LAST + 1 do
+ TmpPrefArray[I] := M.ReadByte();
SwitchEmpty := M.ReadByte();
SkipF := M.ReadByte();
except
begin
Name := PName;
WeapSwitchMode := WeapSwitch;
- if (WeapSwitch = 2) then
- SetWeaponPrefs(TmpPrefArray);
+ SetWeaponPrefs(TmpPrefArray);
SwitchToEmpty := SwitchEmpty;
SkipFist := SkipF;
Reset(True);
TmpColor.B := M.ReadByte();
TmpTeam := M.ReadByte();
TmpWeapSwitch := M.ReadByte();
- if (TmpWeapSwitch = 2) then
- for I := WP_FIRST to WP_LAST + 1 do
- TmpPrefArray[I] := M.ReadByte();
+ for I := WP_FIRST to WP_LAST + 1 do
+ TmpPrefArray[I] := M.ReadByte();
TmpSwEmpty := M.ReadByte();
TmpSkipF := M.ReadByte();
except
if (TmpWeapSwitch <> Pl.WeapSwitchMode) then
Pl.WeapSwitchMode := TmpWeapSwitch;
- if (TmpWeapSwitch = 2) then
- Pl.SetWeaponPrefs(TmpPrefArray);
-
+ Pl.SetWeaponPrefs(TmpPrefArray);
if (TmpSwEmpty <> Pl.SwitchToEmpty) then
Pl.SwitchToEmpty := TmpSwEmpty;
NetOut.Write(gPlayer1Settings.Color.B);
NetOut.Write(gPlayer1Settings.Team);
NetOut.Write(gPlayer1Settings.WeaponSwitch);
- if (gPlayer1Settings.WeaponSwitch = 2) then
- for i := WP_FIRST to WP_LAST + 1 do
- NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
+ for i := WP_FIRST to WP_LAST + 1 do
+ NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
NetOut.Write(gPlayer1Settings.SwitchToEmpty);
NetOut.Write(gPlayer1Settings.SkipFist);
NetOut.Write(gPlayer1Settings.Color.B);
NetOut.Write(gPlayer1Settings.Team);
NetOut.Write(gPlayer1Settings.WeaponSwitch);
- if (gPlayer1Settings.WeaponSwitch = 2) then
- for i := WP_FIRST to WP_LAST + 1 do
- NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
+ for i := WP_FIRST to WP_LAST + 1 do
+ NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
NetOut.Write(gPlayer1Settings.SwitchToEmpty);
NetOut.Write(gPlayer1Settings.SkipFist);