diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index e9cc68c2ee55ac7fcb0067073ed725ecdedd6e9e..7cd1a7cc8ecd18dec4363db5ad4e55d1682206e8 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
PID: Word;
kByte: Word;
Pl: TPlayer;
- GT: LongWord;
+ GT, wctr: LongWord;
newweapon: Byte;
begin
Result := 0;
NetTime := GT;
kByte := M.ReadWord();
Dir := M.ReadByte();
- //WeaponSelect := M.ReadWord();
+ wctr := M.ReadLongWord();
newweapon := M.ReadByte();
- if (newweapon <> CurrWeap) then
+ if (wctr > Pl.NetWeapCtr) then
begin
+ if (newweapon <> CurrWeap) then
+ begin
{$IFDEF K8_XXX_WEAPON_DEBUG}
- writeln('HOST PLRPOS: got: currweap=', CurrWeap, '; curfrm=', gTime, '; netweap=', newweapon, '; oldweap=', CurrWeap);
+ writeln('HOST PLRPOS: got: currweap=', CurrWeap, '; curfrm=', gTime, '; netweap=', newweapon, '; oldweap=', CurrWeap);
{$ENDIF}
- //NetForceWeap := newweapon;
- SetWeaponHost(newweapon);
+ SetWeaponHost(newweapon);
+ end;
+ Pl.NetWeapCtr := wctr;
end;
//e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
if Direction <> TDirection(Dir) then
NetOut.Write(FPing);
NetOut.Write(FLoss);
if IsKeyPressed(KEY_CHAT) then
- kByte := NET_KEY_CHAT
+ begin
+ kByte := NET_KEY_CHAT;
+ end
else
begin
if IsKeyPressed(KEY_LEFT) then kByte := kByte or NET_KEY_LEFT;
NetOut.Write(kByte);
if Direction = TDirection.D_LEFT then NetOut.Write(Byte(0)) else NetOut.Write(Byte(1));
+
+ NetOut.Write(LongWord(Pl.NetWeapCtr));
+ NetOut.Write(Byte(Pl.CurrWeap));
+
NetOut.Write(GameX);
NetOut.Write(GameY);
NetOut.Write(GameVelX);
NetOut.Write(Frags);
NetOut.Write(Death);
- //NetOut.Write(CurrWeap);
+ NetOut.Write(LongWord(NetWeapCtr));
NetOut.Write(Byte(CurrWeap));
// other flags
function MC_RECV_PlayerPos(var M: TMsg): Word;
var
- GT: LongWord;
+ GT, wctr: LongWord;
PID: Word;
kByte: Word;
Pl: TPlayer;
- Dir: Byte;
+ Dir, weapon: Byte;
TmpX, TmpY: Integer;
begin
Result := 0;
Exit;
end;
gTime := GT;
- if g_Game_IsClient and (gPlayer1 <> nil) and (gPlayer1.NetForceWeapFIdx >= gTime+15) then gPlayer1.NetForceWeapFIdx := 0;
- if g_Game_IsClient and (gPlayer2 <> nil) and (gPlayer2.NetForceWeapFIdx >= gTime+15) then gPlayer2.NetForceWeapFIdx := 0;
PID := M.ReadWord();
Pl := g_Player_Get(PID);
kByte := M.ReadWord();
Dir := M.ReadByte();
+ wctr := M.ReadLongWord();
+ weapon := M.ReadByte();
+ // `>=`, so server is still the authority
+ if (wctr >= Pl.NetWeapCtr) then
+ begin
+ Pl.CurrWeap := weapon;
+ Pl.NetWeapCtr := wctr;
+ end;
+
TmpX := M.ReadLongInt();
TmpY := M.ReadLongInt();
ReleaseKeysNoWeapon;
if (kByte = NET_KEY_CHAT) then
- PressKey(KEY_CHAT, 10000)
+ begin
+ PressKey(KEY_CHAT, 10000);
+ end
else
begin
if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
NewTeam: Byte;
ww: Word;
newweapon: Byte;
+ wctr: LongWord;
begin
PID := M.ReadWord();
Pl := g_Player_Get(PID);
Frags := M.ReadLongInt();
Death := M.ReadLongInt();
+ wctr := M.ReadLongWord();
newweapon := M.ReadByte();
{$IFDEF K8_XXX_WEAPON_DEBUG}
writeln('CLIENT PLRSTATS: got: currweap=', CurrWeap, '; curfrm=', gTime, '; netweap=', newweapon, '; lastnwfrm=', NetForceWeapFIdx);
{$ENDIF}
- if (gTime >= NetForceWeapFIdx) then
+ // `>=`, so server is still the authority
+ if (wctr >= NetWeapCtr) then
begin
- //NetForceWeap := newweapon;
SetWeaponHost(newweapon);
+ NetWeapCtr := wctr;
end;
- //SetWeapon(M.ReadByte());
// other flags
ww := M.ReadByte();
NetOut.Write(gTime);
NetOut.Write(kByte);
NetOut.Write(Byte(gPlayer1.Direction));
+ NetOut.Write(LongWord(gPlayer1.NetWeapCtr));
NetOut.Write(Byte(gPlayer1.CurrWeap));
{$IFDEF K8_XXX_WEAPON_DEBUG}
if (kByte and NET_KEY_FIRE) <> 0 then writeln('FIRE: CurrWeap=', gPlayer1.CurrWeap);
//e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);
- // force player weapon
- //{if (gPlayer1.NetForceWeapFIdx < gTime) then} gPlayer1.SetWeapon(gPlayer1.NetForceWeap);
-
//kBytePrev := kByte;
//kDirPrev := gPlayer1.Direction;
end;