diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 6d1f430e5509196b9212f1535b1baedf3658e8af..7cd1a7cc8ecd18dec4363db5ad4e55d1682206e8 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
{$INCLUDE ../shared/a_modes.inc}
unit g_netmsg;
+{.$DEFINE K8_XXX_WEAPON_DEBUG}
+
interface
uses e_msg, g_net, g_triggers, Classes, SysUtils, md5;
PID: Word;
kByte: Word;
Pl: TPlayer;
- GT: LongWord;
+ GT, wctr: LongWord;
+ newweapon: Byte;
begin
Result := 0;
if not gGameOn then Exit;
NetTime := GT;
kByte := M.ReadWord();
Dir := M.ReadByte();
- //WeaponSelect := M.ReadWord();
- SetWeapon(M.ReadByte());
+ wctr := M.ReadLongWord();
+ newweapon := M.ReadByte();
+ if (wctr > Pl.NetWeapCtr) then
+ begin
+ if (newweapon <> CurrWeap) then
+ begin
+{$IFDEF K8_XXX_WEAPON_DEBUG}
+ writeln('HOST PLRPOS: got: currweap=', CurrWeap, '; curfrm=', gTime, '; netweap=', newweapon, '; oldweap=', CurrWeap);
+{$ENDIF}
+ SetWeaponHost(newweapon);
+ end;
+ Pl.NetWeapCtr := wctr;
+ end;
//e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
if Direction <> TDirection(Dir) then
JustTeleported := False;
NetOut.Write(FPing);
NetOut.Write(FLoss);
if IsKeyPressed(KEY_CHAT) then
- kByte := NET_KEY_CHAT
+ begin
+ kByte := NET_KEY_CHAT;
+ end
else
begin
if IsKeyPressed(KEY_LEFT) then kByte := kByte or NET_KEY_LEFT;
NetOut.Write(kByte);
if Direction = TDirection.D_LEFT then NetOut.Write(Byte(0)) else NetOut.Write(Byte(1));
+
+ NetOut.Write(LongWord(Pl.NetWeapCtr));
+ NetOut.Write(Byte(Pl.CurrWeap));
+
NetOut.Write(GameX);
NetOut.Write(GameY);
NetOut.Write(GameVelX);
NetOut.Write(Frags);
NetOut.Write(Death);
- NetOut.Write(CurrWeap);
+ NetOut.Write(LongWord(NetWeapCtr));
+ NetOut.Write(Byte(CurrWeap));
// other flags
ww := 0;
function MC_RECV_PlayerPos(var M: TMsg): Word;
var
- GT: LongWord;
+ GT, wctr: LongWord;
PID: Word;
kByte: Word;
Pl: TPlayer;
- Dir: Byte;
+ Dir, weapon: Byte;
TmpX, TmpY: Integer;
begin
Result := 0;
kByte := M.ReadWord();
Dir := M.ReadByte();
+ wctr := M.ReadLongWord();
+ weapon := M.ReadByte();
+ // `>=`, so server is still the authority
+ if (wctr >= Pl.NetWeapCtr) then
+ begin
+ Pl.CurrWeap := weapon;
+ Pl.NetWeapCtr := wctr;
+ end;
+
TmpX := M.ReadLongInt();
TmpY := M.ReadLongInt();
ReleaseKeysNoWeapon;
if (kByte = NET_KEY_CHAT) then
- PressKey(KEY_CHAT, 10000)
+ begin
+ PressKey(KEY_CHAT, 10000);
+ end
else
begin
if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
OldJet: Boolean;
NewTeam: Byte;
ww: Word;
+ newweapon: Byte;
+ wctr: LongWord;
begin
PID := M.ReadWord();
Pl := g_Player_Get(PID);
Frags := M.ReadLongInt();
Death := M.ReadLongInt();
- SetWeapon(M.ReadByte());
+ wctr := M.ReadLongWord();
+ newweapon := M.ReadByte();
+{$IFDEF K8_XXX_WEAPON_DEBUG}
+ writeln('CLIENT PLRSTATS: got: currweap=', CurrWeap, '; curfrm=', gTime, '; netweap=', newweapon, '; lastnwfrm=', NetForceWeapFIdx);
+{$ENDIF}
+ // `>=`, so server is still the authority
+ if (wctr >= NetWeapCtr) then
+ begin
+ SetWeaponHost(newweapon);
+ NetWeapCtr := wctr;
+ end;
// other flags
ww := M.ReadByte();
begin
if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then
begin
+ //writeln('keyweapon #', i, ' is pressed; released=', Integer(gPlayer1.isWeaponSwitchKeyReleased(i)), '; frm=', gPlayer1.NetForceWeapFIdx, '; gTime=', gTime);
gPlayer1.weaponSwitchKeysStateChange(i, true);
if gPlayer1.isWeaponSwitchKeyReleased(i) then
begin
+ //writeln('keyweapon #', i, ' is pressed; released=', Integer(gPlayer1.isWeaponSwitchKeyReleased(i)), '; frm=', gPlayer1.NetForceWeapFIdx, '; gTime=', gTime);
gPlayer1.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
//WeaponSelect := WeaponSelect or Word(1 shl I);
end;
NetOut.Write(gTime);
NetOut.Write(kByte);
NetOut.Write(Byte(gPlayer1.Direction));
+ NetOut.Write(LongWord(gPlayer1.NetWeapCtr));
NetOut.Write(Byte(gPlayer1.CurrWeap));
+{$IFDEF K8_XXX_WEAPON_DEBUG}
+ if (kByte and NET_KEY_FIRE) <> 0 then writeln('FIRE: CurrWeap=', gPlayer1.CurrWeap);
+{$ENDIF}
+ //e_WriteLog(Format('S:nwp=%d; nwfidx=%d', [Integer(gPlayer1.NetForceWeap), Integer(gPlayer1.NetForceWeapFIdx)]), TMsgType.Warning);
//NetOut.Write(WeaponSelect);
//e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);