diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index d03760d06cb1e12ab2535ce7e1ae7e92e7edd443..6e8106fc61701e20d9b29c2eede43ff50d6cec16 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
function MH_RECV_PlayerPos(C: pTNetClient; P: Pointer): Word;
var
- Dir: Byte;
+ Dir, WeaponSelect: Byte;
PID: Word;
kByte: Word;
Pl: TPlayer;
NetTime := GT;
kByte := e_Raw_Read_Word(P);
Dir := e_Raw_Read_Byte(P);
+ WeaponSelect := e_Raw_Read_Byte(P);
if Direction <> TDirection(Dir) then
JustTeleported := False;
+
SetDirection(TDirection(Dir));
ReleaseKeys;
if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000);
if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000);
if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000);
+
+ if WeaponSelect <> 255 then
+ QueueWeaponSwitch(WeaponSelect);
end;
// MH_SEND_PlayerPos(False, PID, C^.ID);
var
kByte: Word;
Predict: Boolean;
+ strafeDir: Byte;
+ WeaponSelect: Byte = 255;
+ I: Integer;
begin
if not gGameOn then Exit;
if gPlayers = nil then Exit;
Predict := NetPredictSelf; // and (not NetGotKeys);
if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
+ begin
+ strafeDir := P1MoveButton shr 4;
+ P1MoveButton := P1MoveButton and $0F;
with gGameControls.P1Control do
begin
if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 1
else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then P1MoveButton := 2
else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 0;
- if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(D_LEFT)
- else if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(D_RIGHT)
- else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1));
+ // strafing
+ if isKeyPressed(KeyStrafe, KeyStrafe2) then
+ begin
+ // new strafe mechanics
+ if (strafeDir = 0) then strafeDir := P1MoveButton; // start strafing
+ // now set direction according to strafe (reversed)
+ if (strafeDir = 2) then gPlayer1.SetDirection(D_LEFT)
+ else if (strafeDir = 1) then gPlayer1.SetDirection(D_RIGHT);
+ end
+ else
+ begin
+ if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(D_LEFT)
+ else if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(D_RIGHT)
+ else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1));
+ end;
gPlayer1.ReleaseKeys;
if P1MoveButton = 1 then
if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN;
if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW;
if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW;
- end
+ for I := 0 to High(KeyWeapon) do
+ if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then
+ WeaponSelect := I;
+ end;
+ // fix movebutton state
+ P1MoveButton := P1MoveButton or (strafeDir shl 4);
+ end
else
kByte := NET_KEY_CHAT;
e_Buffer_Write(@NetOut, gTime);
e_Buffer_Write(@NetOut, kByte);
e_Buffer_Write(@NetOut, Byte(gPlayer1.Direction));
+ e_Buffer_Write(@NetOut, WeaponSelect);
g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);
//kBytePrev := kByte;