DEADSOFTWARE

net: started master-server communication rewrite (phase 1: master i/o moved to separa...
[d2df-sdl.git] / src / game / g_netmsg.pas
index 86c76570e35722f43ae564b2cd1958016ea0a326..6133b001e2d5fd2df4777195d2bfe433b232db3c 100644 (file)
@@ -1,9 +1,8 @@
-(* Copyright (C)  DooM 2D:Forever Developers
+(* Copyright (C)  Doom 2D: Forever Developers
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
  *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -67,10 +66,12 @@ const
   NET_MSG_TIME_SYNC  = 194;
   NET_MSG_VOTE_EVENT = 195;
 
+  {
   NET_MSG_MAP_REQUEST = 201;
   NET_MSG_MAP_RESPONSE = 202;
   NET_MSG_RES_REQUEST = 203;
   NET_MSG_RES_RESPONSE = 204;
+  }
 
   NET_CHAT_SYSTEM = 0;
   NET_CHAT_PLAYER = 1;
@@ -109,6 +110,8 @@ const
   NET_EV_LMS_DRAW     = 16;
   NET_EV_KILLCOMBO    = 17;
   NET_EV_PLAYER_TOUCH = 18;
+  NET_EV_SECRET       = 19;
+  NET_EV_INTER_READY  = 20;
 
   NET_VE_STARTED      = 1;
   NET_VE_PASSED       = 2;
@@ -124,11 +127,14 @@ const
 
   NET_CHEAT_SUICIDE  = 1;
   NET_CHEAT_SPECTATE = 2;
+  NET_CHEAT_READY    = 3;
 
   NET_MAX_DIFFTIME = 5000 div 36;
 
 // HOST MESSAGES
 
+procedure MH_ProcessFirstSpawn (C: pTNetClient);
+
 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
@@ -137,12 +143,12 @@ procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
-procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
-procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
+//procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
+//procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
 
 // GAME
-procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_EVERYONE);
+procedure MH_SEND_Everything(CreatePlayers: Boolean {= False}; ID: Integer {= NET_EVERYONE});
 procedure MH_SEND_Info(ID: Byte);
 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
@@ -239,8 +245,9 @@ procedure MC_SEND_RCONPassword(Password: string);
 procedure MC_SEND_RCONCommand(Cmd: string);
 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
 // DOWNLOAD
-procedure MC_SEND_MapRequest();
-procedure MC_SEND_ResRequest(const resName: AnsiString);
+//procedure MC_SEND_MapRequest();
+//procedure MC_SEND_ResRequest(const resName: AnsiString);
+
 
 type
   TExternalResourceInfo = record
@@ -261,8 +268,9 @@ type
     ExternalResources: array of TExternalResourceInfo;
   end;
 
-function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
-function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
+function IsValidFileName(const S: String): Boolean;
+function IsValidFilePath(const S: String): Boolean;
+
 
 implementation
 
@@ -290,6 +298,33 @@ const
   //kDirPrev: TDirection = D_LEFT;
   //HostGameTime: Word = 0;
 
+
+function IsValidFileName(const S: String): Boolean;
+const
+  Forbidden: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
+var
+  I: Integer;
+begin
+  Result := S <> '';
+  for I := 1 to Length(S) do
+    Result := Result and (not(S[I] in Forbidden));
+end;
+
+function IsValidFilePath(const S: String): Boolean;
+var
+  I: Integer;
+begin
+  Result := False;
+  if not IsValidFileName(S) then exit;
+  if FileExists(S) then exit;
+  I := LastDelimiter('\/', S);
+  if (I > 0) then
+    if (not DirectoryExists(Copy(S, 1, I-1))) then
+      exit;
+  Result := True;
+end;
+
+
 // HOST MESSAGES //
 
 
@@ -381,6 +416,7 @@ begin
   end;
 
   C^.Player := PID;
+  C^.WaitForFirstSpawn := false;
 
   g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
   e_WriteLog('NET: Client ' + PName + ' [' + IntToStr(C^.ID) +
@@ -399,31 +435,81 @@ begin
       FNoRespawn := True;
       Spectate;
       FWantsInGame := True; // TODO: look into this later
+      C^.WaitForFirstSpawn := true;
     end
     else
-      Respawn(gGameSettings.GameType = GT_SINGLE);
+    begin
+      e_LogWritefln('*** client #%u (cid #%u) authenticated...', [C.ID, C.Player]);
+      //e_LogWritefln('spawning player with pid #%u...', [PID]);
+      //Respawn(gGameSettings.GameType = GT_SINGLE);
+      //k8: no, do not spawn a player yet, wait for "request full state" packet
+      Lives := 0;
+      Spectate;
+      FNoRespawn := True;
+      // `FWantsInGame` seems to mean "spawn the player on the next occasion".
+      // that is, if we'll set it to `true`, the player can be spawned after
+      // warmup time ran out, for example, regardless of the real player state.
+      // also, this seems to work only for the initial connection. further
+      // map changes could initiate resource downloading, but the player will
+      // be spawned immediately.
+      // the proper solution will require another player state, "ephemeral".
+      // the player should start any map in "ephemeral" state, and turned into
+      // real mobj only when they sent a special "i am ready" packet. this packet
+      // must be sent after receiving the full state, so the player will get a full
+      // map view before going into game.
+      FWantsInGame := false;
+      C^.WaitForFirstSpawn := true;
+    end;
   end;
 
-  for I := Low(NetClients) to High(NetClients) do
+  //if not C^.WaitForFirstSpawn then
   begin
-    if NetClients[I].ID = C^.ID then Continue;
-    MH_SEND_PlayerCreate(PID, NetClients[I].ID);
-    MH_SEND_PlayerPos(True, PID, NetClients[I].ID);
-    MH_SEND_PlayerStats(PID, NetClients[I].ID);
+    for I := Low(NetClients) to High(NetClients) do
+    begin
+      if NetClients[I].ID = C^.ID then Continue;
+      MH_SEND_PlayerCreate(PID, NetClients[I].ID);
+      MH_SEND_PlayerPos(True, PID, NetClients[I].ID);
+      MH_SEND_PlayerStats(PID, NetClients[I].ID);
+    end;
   end;
 
   if gState in [STATE_INTERCUSTOM, STATE_FOLD] then
     MH_SEND_GameEvent(NET_EV_MAPEND, 0, 'N', C^.ID);
 
-  if NetUseMaster then g_Net_Slist_Update;
+  if NetUseMaster then
+  begin
+    //g_Net_Slist_Update;
+    g_Net_Slist_Pulse();
+  end;
+end;
+
+
+procedure MH_ProcessFirstSpawn (C: pTNetClient);
+var
+  plr: TPlayer;
+begin
+  if not C.WaitForFirstSpawn then exit;
+  plr := g_Player_Get(C^.Player);
+  if not assigned(plr) then exit;
+  e_LogWritefln('*** client #%u (cid #%u) first spawn', [C.ID, C.Player]);
+  C.WaitForFirstSpawn := false;
+  plr.FNoRespawn := false;
+  plr.FWantsInGame := true; // TODO: look into this later
+  plr.Respawn(False);
 end;
 
+
 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
 begin
+  //e_LogWritefln('*** client #%u (cid #%u) full state request', [C.ID, C.Player]);
   if gGameOn then
+  begin
     MH_SEND_Everything((C^.State = NET_STATE_AUTH), C^.ID)
+  end
   else
+  begin
     C^.RequestedFullUpdate := True;
+  end;
 end;
 
 // PLAYER
@@ -510,6 +596,21 @@ begin
       else
         Pl.Spectate;
     end;
+    NET_CHEAT_READY:
+    begin
+      if gState <> STATE_INTERCUSTOM then Exit;
+      Pl.FReady := not Pl.FReady;
+      if Pl.FReady then
+      begin
+        MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'Y');
+        Inc(gInterReadyCount);
+      end
+      else
+      begin
+        MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'N');
+        Dec(gInterReadyCount);
+      end;
+    end;
   end;
 end;
 
@@ -626,7 +727,7 @@ end;
 
 // GAME (SEND)
 
-procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_EVERYONE);
+procedure MH_SEND_Everything(CreatePlayers: Boolean {= False}; ID: Integer {= NET_EVERYONE});
 
   function sendItemRespawn (it: PItem): Boolean;
   begin
@@ -644,12 +745,18 @@ procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_E
   begin
     result := false; // don't stop
     MH_SEND_PanelState(pan.guid, ID); // anyway, to sync mplats
-    if (pan.GetTextureCount > 1) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
+    if (pan.CanChangeTexture) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
   end;
 
 var
   I: Integer;
 begin
+  if (ID >= 0) and (ID < length(NetClients)) then
+  begin
+    e_LogWritefln('*** client #%u (cid #%u) will get everything', [ID, NetClients[ID].Player]);
+    MH_ProcessFirstSpawn(@NetClients[ID]);
+  end;
+
   if gPlayers <> nil then
   begin
     for I := Low(gPlayers) to High(gPlayers) do
@@ -709,8 +816,11 @@ begin
 
   if gLMSRespawn > LMS_RESPAWN_NONE then
   begin
+    e_LogWritefln('*** client #%u (cid #%u) WARMUP', [ID, NetClients[ID].Player]);
     MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000, 'N', ID);
   end;
+
+  g_Net_Flush();
 end;
 
 procedure MH_SEND_Info(ID: Byte);
@@ -778,7 +888,7 @@ begin
     begin
       g_Console_Add(Txt, True);
       e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
-      g_Sound_PlayEx('SOUND_GAME_RADIO');
+      g_Game_ChatSound(b_Text_Unformat(Txt));
     end
     else
     if Mode = NET_CHAT_TEAM then
@@ -788,13 +898,13 @@ begin
         begin
           g_Console_Add(#18'[Team] '#2 + Txt, True);
           e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
-          g_Sound_PlayEx('SOUND_GAME_RADIO');
+          g_Game_ChatSound(b_Text_Unformat(Txt));
         end
         else if (gPlayer1.Team = TEAM_BLUE) and (Team = TEAM_BLUE) then
         begin
           g_Console_Add(#20'[Team] '#2 + Txt, True);
           e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
-          g_Sound_PlayEx('SOUND_GAME_RADIO');
+          g_Game_ChatSound(b_Text_Unformat(Txt));
         end;
       end;
   end
@@ -803,7 +913,7 @@ begin
     Name := g_Net_ClientName_ByID(ID);
     g_Console_Add('-> ' + Name + ': ' + Txt, True);
     e_WriteLog('[Tell ' + Name + '] ' + b_Text_Unformat(Txt), TMsgType.Notify);
-    g_Sound_PlayEx('SOUND_GAME_RADIO');
+    g_Game_ChatSound(b_Text_Unformat(Txt), False);
   end;
 end;
 
@@ -1070,6 +1180,7 @@ begin
     NetOut.Write(Byte(FNoRespawn));
     NetOut.Write(Byte(FJetpack));
     NetOut.Write(FFireTime);
+    NetOut.Write(Byte(FFlaming));
   end;
 
   g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
@@ -1410,7 +1521,7 @@ begin
     begin
       g_Console_Add(Txt, True);
       e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
-      g_Sound_PlayEx('SOUND_GAME_RADIO');
+      g_Game_ChatSound(b_Text_Unformat(Txt));
     end else
     if (Mode = NET_CHAT_TEAM) and (gPlayer1 <> nil) then
     begin
@@ -1419,7 +1530,7 @@ begin
       if gPlayer1.Team = TEAM_BLUE then
         g_Console_Add(b_Text_Format('\b[Team] ') + Txt, True);
       e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
-      g_Sound_PlayEx('SOUND_GAME_RADIO');
+      g_Game_ChatSound(b_Text_Unformat(Txt));
     end;
   end else
     g_Console_Add(Txt, True);
@@ -1643,6 +1754,7 @@ var
   i1, i2: TStrings_Locale;
   pln: String;
   cnt: Byte;
+  goodCmd: Boolean = true;
 begin
   FillChar(EvHash, Sizeof(EvHash), 0);
   EvType := M.ReadByte();
@@ -1658,33 +1770,60 @@ begin
 
   gTime := EvTime;
 
+  if (g_Res_received_map_start <> 0) then
+  begin
+    if (g_Res_received_map_start < 0) then exit;
+    goodCmd := false;
+    case EvType of
+      NET_EV_MAPSTART: goodCmd := true;
+      NET_EV_MAPEND: goodCmd := true;
+      NET_EV_PLAYER_KICK: goodCmd := true;
+      NET_EV_PLAYER_BAN: goodCmd := true;
+    end;
+    if not goodCmd then exit;
+  end;
+
   case EvType of
     NET_EV_MAPSTART:
     begin
-      gGameOn := False;
-      g_Game_ClearLoading();
-      g_Game_StopAllSounds(True);
+      if (g_Res_received_map_start <> 0) then
+      begin
+        g_Res_received_map_start := -1;
+      end
+      else
+      begin
+        gGameOn := False;
+        g_Game_ClearLoading();
+        g_Game_StopAllSounds(True);
 
-      gSwitchGameMode := Byte(EvNum);
-      gGameSettings.GameMode := gSwitchGameMode;
+        gSwitchGameMode := Byte(EvNum);
+        gGameSettings.GameMode := gSwitchGameMode;
 
-      gWADHash := EvHash;
-      if not g_Game_StartMap(EvStr, True) then
-      begin
-        if not isWadPath(EvStr) then
-          g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
-        else
-          g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
-        Exit;
-      end;
+        gWADHash := EvHash;
+        if not g_Game_StartMap(EvStr, True) then
+        begin
+          if not isWadPath(EvStr) then
+            g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
+          else
+            g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
+          Exit;
+        end;
 
-      MC_SEND_FullStateRequest;
+        MC_SEND_FullStateRequest;
+      end;
     end;
 
     NET_EV_MAPEND:
     begin
-      gMissionFailed := EvNum <> 0;
-      gExit := EXIT_ENDLEVELCUSTOM;
+      if (g_Res_received_map_start <> 0) then
+      begin
+        g_Res_received_map_start := -1;
+      end
+      else
+      begin
+        gMissionFailed := EvNum <> 0;
+        gExit := EXIT_ENDLEVELCUSTOM;
+      end;
     end;
 
     NET_EV_RCON:
@@ -1708,10 +1847,16 @@ begin
     end;
 
     NET_EV_PLAYER_KICK:
-      g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
+      begin
+        g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
+        if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
+      end;
 
     NET_EV_PLAYER_BAN:
-      g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
+      begin
+        g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
+        if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
+      end;
 
     NET_EV_LMS_WARMUP:
       g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [EvNum]), True);
@@ -1830,6 +1975,21 @@ begin
         pl.Touch();
     end;
 
+    NET_EV_SECRET:
+    begin
+      pl := g_Player_Get(EvNum);
+      if pl <> nil then
+      begin
+        g_Console_Add(Format(_lc[I_PLAYER_SECRET], [pl.Name]), True);
+        g_Sound_PlayEx('SOUND_GAME_SECRET');
+      end;
+    end;
+
+    NET_EV_INTER_READY:
+    begin
+      pl := g_Player_Get(EvNum);
+      if pl <> nil then pl.FReady := (EvStr = 'Y');
+    end;
   end;
 end;
 
@@ -1838,7 +1998,7 @@ var
   PID: Word;
   Pl: TPlayer;
   EvType: Byte;
-  Fl: Byte;
+  Fl, a: Byte;
   Quiet: Boolean;
   s, ts: string;
 begin
@@ -1875,6 +2035,16 @@ begin
         s := _lc[I_PLAYER_FLAG_BLUE];
 
       g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
+
+      if ((Pl = gPlayer1) or (Pl = gPlayer2)
+      or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
+      or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
+        a := 0
+      else
+        a := 1;
+
+      if not sound_ret_flag[a].IsPlaying() then
+        sound_ret_flag[a].Play();
     end;
 
     FLAG_STATE_CAPTURED:
@@ -1890,6 +2060,16 @@ begin
 
       g_Console_Add(Format(_lc[I_PLAYER_FLAG_GET], [Pl.Name, s]), True);
       g_Game_Message(Format(_lc[I_MESSAGE_FLAG_GET], [AnsiUpperCase(s)]), 144);
+
+      if ((Pl = gPlayer1) or (Pl = gPlayer2)
+      or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
+      or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
+        a := 0
+      else
+        a := 1;
+
+      if not sound_get_flag[a].IsPlaying() then
+        sound_get_flag[a].Play();
     end;
 
     FLAG_STATE_DROPPED:
@@ -1905,6 +2085,16 @@ begin
 
       g_Console_Add(Format(_lc[I_PLAYER_FLAG_DROP], [Pl.Name, s]), True);
       g_Game_Message(Format(_lc[I_MESSAGE_FLAG_DROP], [AnsiUpperCase(s)]), 144);
+
+      if ((Pl = gPlayer1) or (Pl = gPlayer2)
+      or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
+      or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
+        a := 0
+      else
+        a := 1;
+
+      if not sound_lost_flag[a].IsPlaying() then
+        sound_lost_flag[a].Play();
     end;
 
     FLAG_STATE_SCORED:
@@ -1923,6 +2113,16 @@ begin
       Insert('.', ts, Length(ts) + 1 - 3);
       g_Console_Add(Format(_lc[I_PLAYER_FLAG_CAPTURE], [Pl.Name, s, ts]), True);
       g_Game_Message(Format(_lc[I_MESSAGE_FLAG_CAPTURE], [AnsiUpperCase(s)]), 144);
+
+      if ((Pl = gPlayer1) or (Pl = gPlayer2)
+      or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
+      or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
+        a := 0
+      else
+        a := 1;
+
+      if not sound_cap_flag[a].IsPlaying() then
+        sound_cap_flag[a].Play();
     end;
 
     FLAG_STATE_RETURNED:
@@ -1936,6 +2136,16 @@ begin
         s := _lc[I_PLAYER_FLAG_BLUE];
 
       g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
+
+      if ((Pl = gPlayer1) or (Pl = gPlayer2)
+      or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
+      or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
+        a := 0
+      else
+        a := 1;
+
+      if not sound_ret_flag[a].IsPlaying() then
+        sound_ret_flag[a].Play();
     end;
   end;
 end;
@@ -2065,8 +2275,8 @@ function MC_RECV_PlayerStats(var M: TMsg): Word;
 var
   PID: Word;
   Pl: TPlayer;
-  I: Integer;
-  OldJet: Boolean;
+  I, OldFire: Integer;
+  OldJet, Flam: Boolean;
   NewTeam: Byte;
 begin
   PID := M.ReadWord();
@@ -2141,11 +2351,17 @@ begin
     FNoRespawn := M.ReadByte() <> 0;
     OldJet := FJetpack;
     FJetpack := M.ReadByte() <> 0;
+    OldFire := FFireTime;
     FFireTime := M.ReadLongInt();
+    if (OldFire <= 0) and (FFireTime > 0) then
+      g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
+    Flam := M.ReadByte() <> 0;
     if OldJet and not FJetpack then
       JetpackOff
     else if not OldJet and FJetpack then
       JetpackOn;
+    if FFlaming and not Flam then
+      FlamerOff;
     if Team <> NewTeam then
       Pl.ChangeTeam(NewTeam);
   end;
@@ -2364,17 +2580,9 @@ begin
   TP := g_Map_PanelByGUID(PGUID);
   if (TP <> nil) then
   begin
-    if Loop = 0 then
-    begin
-      // switch texture
-      TP.SetTexture(Tex, Loop);
-      TP.SetFrame(Fr, Cnt);
-    end
-    else
-    begin
-      // looped or non-looped animation
-      TP.NextTexture(Loop);
-    end;
+    // switch texture
+    TP.SetTexture(Tex, Loop);
+    TP.SetFrame(Fr, Cnt);
   end;
 end;
 
@@ -2464,16 +2672,19 @@ begin
       if gTriggers[I].ClientID = SID then
         with gTriggers[I] do
         begin
-          if SPlaying then
+          if Sound <> nil then
           begin
-            if tgcLocal then
-              Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0)
+            if SPlaying then
+            begin
+              if tgcLocal then
+                Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0)
+              else
+                Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
+              Sound.SetPosition(SPos);
+            end
             else
-              Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
-            Sound.SetPosition(SPos);
-          end
-          else
-            if Sound.IsPlaying then Sound.Stop;
+              if Sound.IsPlaying then Sound.Stop;
+          end;
 
           SoundPlayCount := SCount;
         end;
@@ -2492,12 +2703,13 @@ begin
   MPlaying := M.ReadByte() <> 0;
   MPos := M.ReadLongWord();
   MPaused := M.ReadByte() <> 0;
+  MPos := MPos+1; //k8: stfu, fpc!
 
   if MPlaying then
   begin
     gMusic.SetByName(MName);
     gMusic.Play(True);
-    gMusic.SetPosition(MPos);
+    // gMusic.SetPosition(MPos);
     gMusic.SpecPause := MPaused;
   end
   else
@@ -2583,7 +2795,7 @@ end;
 
 procedure MC_RECV_MonsterState(var M: TMsg);
 var
-  ID: Integer;
+  ID, OldFire: Integer;
   MState, MFAnm: Byte;
   Mon: TMonster;
   AnimRevert: Boolean;
@@ -2604,7 +2816,10 @@ begin
     MonsterAmmo := M.ReadLongInt();
     MonsterPain := M.ReadLongInt();
     AnimRevert := M.ReadByte() <> 0;
+    OldFire := FFireTime;
     FFireTime := M.ReadLongInt();
+    if (OldFire <= 0) and (FFireTime > 0) then
+      g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
     RevertAnim(AnimRevert);
 
     if MonsterState <> MState then
@@ -2715,20 +2930,13 @@ begin
   g_Net_Client_Send(True, NET_CHAN_CHAT);
 end;
 
-function isKeyPressed (key1: Word; key2: Word): Boolean;
-begin
-  if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
-  if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
-  result := false;
-end;
-
 procedure MC_SEND_PlayerPos();
 var
   kByte: Word;
   Predict: Boolean;
   strafeDir: Byte;
   WeaponSelect: Word = 0;
-  I: Integer;
+  i: Integer;
 begin
   if not gGameOn then Exit;
   if gPlayers = nil then Exit;
@@ -2741,62 +2949,80 @@ begin
   begin
     strafeDir := P1MoveButton shr 4;
     P1MoveButton := P1MoveButton and $0F;
-    with gGameControls.P1Control do
+
+    if gPlayerAction[0, ACTION_MOVELEFT] and (not gPlayerAction[0, ACTION_MOVERIGHT]) then
+      P1MoveButton := 1
+    else if (not gPlayerAction[0, ACTION_MOVELEFT]) and gPlayerAction[0, ACTION_MOVERIGHT] then
+      P1MoveButton := 2
+    else if (not gPlayerAction[0, ACTION_MOVELEFT]) and (not gPlayerAction[0, ACTION_MOVERIGHT]) then
+      P1MoveButton := 0;
+
+    // strafing
+    if gPlayerAction[0, ACTION_STRAFE] then
     begin
-           if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 1
-      else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then P1MoveButton := 2
-      else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 0;
+      // new strafe mechanics
+      if (strafeDir = 0) then
+        strafeDir := P1MoveButton; // start strafing
+      // now set direction according to strafe (reversed)
+      if (strafeDir = 2) then
+        gPlayer1.SetDirection(TDirection.D_LEFT)
+      else if (strafeDir = 1) then
+        gPlayer1.SetDirection(TDirection.D_RIGHT)
+    end
+    else
+    begin
+      strafeDir := 0; // not strafing anymore
+      if (P1MoveButton = 2) and gPlayerAction[0, ACTION_MOVELEFT] then
+        gPlayer1.SetDirection(TDirection.D_LEFT)
+      else if (P1MoveButton = 1) and gPlayerAction[0, ACTION_MOVERIGHT] then
+        gPlayer1.SetDirection(TDirection.D_RIGHT)
+      else if P1MoveButton <> 0 then
+        gPlayer1.SetDirection(TDirection(P1MoveButton-1));
+    end;
 
-      // strafing
-      if isKeyPressed(KeyStrafe, KeyStrafe2) then
-      begin
-        // new strafe mechanics
-        if (strafeDir = 0) then strafeDir := P1MoveButton; // start strafing
-        // now set direction according to strafe (reversed)
-             if (strafeDir = 2) then gPlayer1.SetDirection(TDirection.D_LEFT)
-        else if (strafeDir = 1) then gPlayer1.SetDirection(TDirection.D_RIGHT);
-      end
-      else
-      begin
-             if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(TDirection.D_LEFT)
-        else if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(TDirection.D_RIGHT)
-        else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1));
-      end;
+    gPlayer1.ReleaseKeys;
+    if P1MoveButton = 1 then
+    begin
+      kByte := kByte or NET_KEY_LEFT;
+      if Predict then gPlayer1.PressKey(KEY_LEFT, 10000);
+    end;
+    if P1MoveButton = 2 then
+    begin
+      kByte := kByte or NET_KEY_RIGHT;
+      if Predict then gPlayer1.PressKey(KEY_RIGHT, 10000);
+    end;
+    if gPlayerAction[0, ACTION_LOOKUP] then
+    begin
+      kByte := kByte or NET_KEY_UP;
+      gPlayer1.PressKey(KEY_UP, 10000);
+    end;
+    if gPlayerAction[0, ACTION_LOOKDOWN] then
+    begin
+      kByte := kByte or NET_KEY_DOWN;
+      gPlayer1.PressKey(KEY_DOWN, 10000);
+    end;
+    if gPlayerAction[0, ACTION_JUMP] then
+    begin
+      kByte := kByte or NET_KEY_JUMP;
+      // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
+    end;
+    if gPlayerAction[0, ACTION_ATTACK] then kByte := kByte or NET_KEY_FIRE;
+    if gPlayerAction[0, ACTION_ACTIVATE] then kByte := kByte or NET_KEY_OPEN;
+    if gPlayerAction[0, ACTION_WEAPNEXT] then kByte := kByte or NET_KEY_NW;
+    if gPlayerAction[0, ACTION_WEAPPREV] then kByte := kByte or NET_KEY_PW;
 
-      gPlayer1.ReleaseKeys;
-      if P1MoveButton = 1 then
-      begin
-        kByte := kByte or NET_KEY_LEFT;
-        if Predict then gPlayer1.PressKey(KEY_LEFT, 10000);
-      end;
-      if P1MoveButton = 2 then
-      begin
-        kByte := kByte or NET_KEY_RIGHT;
-        if Predict then gPlayer1.PressKey(KEY_RIGHT, 10000);
-      end;
-      if isKeyPressed(KeyUp, KeyUp2) then
-      begin
-        kByte := kByte or NET_KEY_UP;
-        gPlayer1.PressKey(KEY_UP, 10000);
-      end;
-      if isKeyPressed(KeyDown, KeyDown2) then
-      begin
-        kByte := kByte or NET_KEY_DOWN;
-        gPlayer1.PressKey(KEY_DOWN, 10000);
-      end;
-      if isKeyPressed(KeyJump, KeyJump2) then
+    gPlayerAction[0, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
+    gPlayerAction[0, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
+
+    for i := WP_FIRST to WP_LAST do
+    begin
+      if gSelectWeapon[0, i] then
       begin
-        kByte := kByte or NET_KEY_JUMP;
-        // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
-      end;
-      if isKeyPressed(KeyFire, KeyFire2) then kByte := kByte or NET_KEY_FIRE;
-      if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN;
-      if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW;
-      if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW;
-      for I := 0 to High(KeyWeapon) do
-        if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then
-          WeaponSelect := WeaponSelect or Word(1 shl I);
+        WeaponSelect := WeaponSelect or Word(1 shl i);
+        gSelectWeapon[0, i] := False
+      end
     end;
+
     // fix movebutton state
     P1MoveButton := P1MoveButton or (strafeDir shl 4);
   end
@@ -2865,201 +3091,5 @@ begin
   g_Net_Client_Send(True, NET_CHAN_SERVICE);
 end;
 
-// i have no idea why all this stuff is in here
-
-function ReadFile(const FileName: TFileName): AByte;
-var
-  FileStream : TStream;
-  fname: string;
-begin
-  e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName]), TMsgType.Notify);
-  fname := findDiskWad(FileName);
-  if length(fname) = 0 then
-  begin
-    e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName]), TMsgType.Fatal);
-    SetLength(Result, 0);
-    exit;
-  end;
-  e_WriteLog(Format('NETWORK: found file "%s"', [fname]), TMsgType.Notify);
-  Result := nil;
-  FileStream := openDiskFileRO(fname);
-  try
-    if FileStream.Size > 0 then
-    begin
-      SetLength(Result, FileStream.Size);
-      FileStream.Read(Result[0], FileStream.Size);
-    end;
-  finally
-    FileStream.Free;
-  end;
-end;
-
-function CreateMapDataMsg(const FileName: TFileName; ResList: TStringList): TMapDataMsg;
-var
-  i: Integer;
-begin
-  Result.MsgId := NET_MSG_MAP_RESPONSE;
-  Result.FileData := ReadFile(FileName);
-  Result.FileSize := Length(Result.FileData);
-
-  SetLength(Result.ExternalResources, ResList.Count);
-  for i:=0 to ResList.Count-1 do
-  begin
-    Result.ExternalResources[i].Name := ResList.Strings[i];
-    Result.ExternalResources[i].md5 := MD5File(GameDir+'/wads/'+ResList.Strings[i]);
-  end;
-end;
-
-procedure ResDataMsgToBytes(var bytes: AByte; const ResData: TResDataMsg);
-var
-  ResultStream: TMemoryStream;
-begin
-  ResultStream := TMemoryStream.Create;
-
-  ResultStream.WriteBuffer(ResData.MsgId, SizeOf(ResData.MsgId)); //msgId
-  ResultStream.WriteBuffer(ResData.FileSize, SizeOf(ResData.FileSize));  //file size
-  ResultStream.WriteBuffer(ResData.FileData[0], ResData.FileSize);       //file data
-
-  SetLength(bytes, ResultStream.Size);
-  ResultStream.Seek(0, soFromBeginning);
-  ResultStream.ReadBuffer(bytes[0], ResultStream.Size);
-
-  ResultStream.Free;
-end;
-
-function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg;
-begin
-  msgStream.ReadBuffer(Result.MsgId, SizeOf(Result.MsgId));
-  msgStream.ReadBuffer(Result.FileSize, SizeOf(Result.FileSize));
-  SetLength(Result.FileData, Result.FileSize);
-  msgStream.ReadBuffer(Result.FileData[0], Result.FileSize);
-end;
-
-procedure MapDataMsgToBytes(var bytes: AByte; const MapDataMsg: TMapDataMsg);
-var
-  ResultStream: TMemoryStream;
-  resCount: Integer;
-begin
-  resCount := Length(MapDataMsg.ExternalResources);
-
-  ResultStream := TMemoryStream.Create;
-
-  ResultStream.WriteBuffer(MapDataMsg.MsgId, SizeOf(MapDataMsg.MsgId)); //msgId
-  ResultStream.WriteBuffer(MapDataMsg.FileSize, SizeOf(MapDataMsg.FileSize));  //file size
-  ResultStream.WriteBuffer(MapDataMsg.FileData[0], MapDataMsg.FileSize);       //file data
-
-  ResultStream.WriteBuffer(resCount, SizeOf(resCount));   //res count
-  ResultStream.WriteBuffer(MapDataMsg.ExternalResources[0], resCount*SizeOf(TExternalResourceInfo)); //res data
-
-  SetLength(bytes, ResultStream.Size);
-  ResultStream.Seek(0, soFromBeginning);
-  ResultStream.ReadBuffer(bytes[0], ResultStream.Size);
-
-  ResultStream.Free;
-end;
-
-function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg;
-var
-  resCount: Integer;
-begin
-  msgStream.ReadBuffer(Result.MsgId, SizeOf(Result.MsgId));
-  msgStream.ReadBuffer(Result.FileSize, SizeOf(Result.FileSize));   //file size
-
-  SetLength(Result.FileData, Result.FileSize);
-  msgStream.ReadBuffer(Result.FileData[0], Result.FileSize);  //file data
-
-  msgStream.ReadBuffer(resCount, SizeOf(resCount));  //res count
-  SetLength(Result.ExternalResources, resCount);
-
-  msgStream.ReadBuffer(Result.ExternalResources[0], resCount * SizeOf(TExternalResourceInfo)); //res data
-end;
-
-function IsValidFileName(const S: String): Boolean;
-const
-  Forbidden: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
-var
-  I: Integer;
-begin
-  Result := S <> '';
-  for I := 1 to Length(S) do
-    Result := Result and (not(S[I] in Forbidden));
-end;
-
-function IsValidFilePath(const S: String): Boolean;
-var
-  I: Integer;
-begin
-  Result := False;
-  if not IsValidFileName(S) then exit;
-  if FileExists(S) then exit;
-  I := LastDelimiter('\/', S);
-  if (I > 0) then
-    if (not DirectoryExists(Copy(S, 1, I-1))) then
-      exit;
-  Result := True;
-end;
-
-procedure MC_SEND_MapRequest();
-begin
-  NetOut.Write(Byte(NET_MSG_MAP_REQUEST));
-  g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
-end;
-
-procedure MC_SEND_ResRequest(const resName: AnsiString);
-begin
-  NetOut.Write(Byte(NET_MSG_RES_REQUEST));
-  NetOut.Write(resName);
-  g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
-end;
-
-procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
-var
-  payload: AByte;
-  peer: pENetPeer;
-  mapDataMsg: TMapDataMsg;
-begin
-  e_WriteLog('NET: Received map request from ' +
-             DecodeIPV4(C.Peer.address.host), TMsgType.Notify);
-
-  mapDataMsg := CreateMapDataMsg(MapsDir + gGameSettings.WAD, gExternalResources);
-  peer := NetClients[C.ID].Peer;
-
-  MapDataMsgToBytes(payload, mapDataMsg);
-  g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
-
-  payload := nil;
-  mapDataMsg.FileData := nil;
-  mapDataMsg.ExternalResources := nil;
-end;
-
-procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
-var
-  payload: AByte;
-  peer: pENetPeer;
-  FileName: String;
-  resDataMsg: TResDataMsg;
-begin
-  FileName := ExtractFileName(M.ReadString());
-  e_WriteLog('NET: Received res request: ' + FileName +
-             ' from ' + DecodeIPV4(C.Peer.address.host), TMsgType.Notify);
-
-  if not IsValidFilePath(FileName) then
-  begin
-    e_WriteLog('Invalid filename: ' + FileName, TMsgType.Warning);
-    exit;
-  end;
-
-  peer := NetClients[C.ID].Peer;
-
-  if gExternalResources.IndexOf(FileName) > -1 then
-  begin
-    resDataMsg.MsgId := NET_MSG_RES_RESPONSE;
-    resDataMsg.FileData := ReadFile(GameDir+'/wads/'+FileName);
-    resDataMsg.FileSize := Length(resDataMsg.FileData);
-
-    ResDataMsgToBytes(payload, resDataMsg);
-    g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
-  end;
-end;
 
 end.