diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 869da64bf5c6556f5f7ef047c8d0380d40183a18..58b008f1d0edd09769d4a06c69d8c27d49c0a39e 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
@@ -146,7 +146,7 @@ procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_E
procedure MH_SEND_Info(ID: Byte);
procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
-procedure MH_SEND_Sound(X, Y: Integer; Name: string; ID: Integer = NET_EVERYONE);
+procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
procedure MH_SEND_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
g_Net_Host_Send(ID, False, NET_CHAN_GAME);
end;
-procedure MH_SEND_Sound(X, Y: Integer; Name: string; ID: Integer = NET_EVERYONE);
+procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
begin
e_Buffer_Write(@NetOut, Byte(NET_MSG_SND));
e_Buffer_Write(@NetOut, Name);
- e_Buffer_Write(@NetOut, X);
- e_Buffer_Write(@NetOut, Y);
+ if Pos then
+ begin
+ e_Buffer_Write(@NetOut, Byte(1));
+ e_Buffer_Write(@NetOut, X);
+ e_Buffer_Write(@NetOut, Y);
+ end
+ else
+ e_Buffer_Write(@NetOut, Byte(0));
g_Net_Host_Send(ID, False, NET_CHAN_GAME);
end;
var
Name: string;
X, Y: Integer;
+ Pos: Boolean;
begin
Name := e_Raw_Read_String(P);
- X := e_Raw_Read_LongInt(P);
- Y := e_Raw_Read_LongInt(P);
- g_Sound_PlayExAt(Name, X, Y);
+ Pos := e_Raw_Read_Byte(P) <> 0;
+ if Pos then
+ begin
+ X := e_Raw_Read_LongInt(P);
+ Y := e_Raw_Read_LongInt(P);
+ g_Sound_PlayExAt(Name, X, Y);
+ end
+ else
+ g_Sound_PlayEx(Name);
end;
procedure MC_RECV_CreateShot(P: Pointer);