DEADSOFTWARE

game: do not use absolute path in wad selection widgets (it looks ugly, and [almost...
[d2df-sdl.git] / src / game / g_netmsg.pas
index aec47c7ff524d3c16de2bc4da6f2e9ea350f2172..484f8bb2d0641fd8e131b552a50f92bf6df82eda 100644 (file)
@@ -1801,7 +1801,7 @@ begin
         gGameSettings.GameMode := gSwitchGameMode;
 
         gWADHash := EvHash;
-        if not g_Game_StartMap(EvStr, True) then
+        if not g_Game_StartMap(false{asMegawad}, EvStr, True) then
         begin
           if not isWadPath(EvStr) then
             g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))