diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 6133b001e2d5fd2df4777195d2bfe433b232db3c..484f8bb2d0641fd8e131b552a50f92bf6df82eda 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
if not C.WaitForFirstSpawn then exit;
plr := g_Player_Get(C^.Player);
if not assigned(plr) then exit;
+ g_Net_Slist_ServerPlayerComes();
e_LogWritefln('*** client #%u (cid #%u) first spawn', [C.ID, C.Player]);
C.WaitForFirstSpawn := false;
plr.FNoRespawn := false;
gGameSettings.GameMode := gSwitchGameMode;
gWADHash := EvHash;
- if not g_Game_StartMap(EvStr, True) then
+ if not g_Game_StartMap(false{asMegawad}, EvStr, True) then
begin
if not isWadPath(EvStr) then
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))